Improve 'lime upgrade' behavior and fix S3D builds
This commit is contained in:
@@ -32,6 +32,9 @@
|
||||
<include haxelib="lime-tools" />
|
||||
<haxelib name="lime-tools" if="setup" />
|
||||
|
||||
<haxelib name="nme" if="dev setup" />
|
||||
<haxelib name="nme-dev" if="dev setup" />
|
||||
|
||||
</section>
|
||||
|
||||
<templatePath name="templates" />
|
||||
|
||||
@@ -550,6 +550,14 @@ namespace nme {
|
||||
}
|
||||
|
||||
|
||||
#ifdef NME_S3D
|
||||
DEFINE_LIME_PRIM_0(gl_s3d_get_eye_separation);
|
||||
DEFINE_LIME_PRIM_1(gl_s3d_set_eye_separation);
|
||||
DEFINE_LIME_PRIM_0(gl_s3d_get_focal_length);
|
||||
DEFINE_LIME_PRIM_1(gl_s3d_set_focal_length);
|
||||
#endif
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user