Improve 'lime upgrade' behavior and fix S3D builds

This commit is contained in:
Joshua Granick
2014-04-21 13:35:07 -07:00
parent a30b450b13
commit a66d791a52
2 changed files with 11 additions and 0 deletions

View File

@@ -32,6 +32,9 @@
<include haxelib="lime-tools" />
<haxelib name="lime-tools" if="setup" />
<haxelib name="nme" if="dev setup" />
<haxelib name="nme-dev" if="dev setup" />
</section>
<templatePath name="templates" />

View File

@@ -550,6 +550,14 @@ namespace nme {
}
#ifdef NME_S3D
DEFINE_LIME_PRIM_0(gl_s3d_get_eye_separation);
DEFINE_LIME_PRIM_1(gl_s3d_set_eye_separation);
DEFINE_LIME_PRIM_0(gl_s3d_get_focal_length);
DEFINE_LIME_PRIM_1(gl_s3d_set_focal_length);
#endif
}