fix puzzle pack choice bug from first playtest
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@@ -724,6 +724,7 @@
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(prop &mut :FlxGroup nextPuzzleChoiceGroup null)
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(method :Void startPuzzlePackChoice [nextStartingPoints]
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(when rewardSprites (rewardSprites.kill))
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(when entryWindow (entryWindow.hide))
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(set puzzlePackChoiceWindow (SimpleWindow.promptForChoice "Choose a puzzle pack:"
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(PuzzlePack.availablePacks model)
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->[:PuzzlePack pack] (ifLet [(Some np) pack.nextPuzzle]
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