diff --git a/projects/flixel-desktop-habit-puzzle-game/playtest-todo.txt b/projects/flixel-desktop-habit-puzzle-game/playtest-todo.txt new file mode 100644 index 00000000..97d2b978 --- /dev/null +++ b/projects/flixel-desktop-habit-puzzle-game/playtest-todo.txt @@ -0,0 +1,17 @@ +~~first time opening, choose puzzle pack menu doesn't go away~~ + + +- create task menu goes away after choosing type? +- no way to cancel deleting task/etc. (Forces them to delete one) + - can only delete one at a time +- delete key shouldn't close the application +- press escape to work on puzzle needs explanation/a more intuitive way to do it +- Explain that clicking on habits marks them finished +- right click rotates pieces explanation/tooltip +- add a label for this [TYPE OF] habit +- don't allow slash in habit labels (unless inside brackets) + +- Interval multi-part tasks (i.e. laundry) will behave counter-intuitively (i.e. it tells you to dry your laundry a week after washing it) + - but sometimes the counter-intuitive behavior may be wanted + +- fullscreen button \ No newline at end of file diff --git a/projects/flixel-desktop-habit-puzzle-game/source/HabitState.kiss b/projects/flixel-desktop-habit-puzzle-game/source/HabitState.kiss index a2289d43..ebd83c76 100644 --- a/projects/flixel-desktop-habit-puzzle-game/source/HabitState.kiss +++ b/projects/flixel-desktop-habit-puzzle-game/source/HabitState.kiss @@ -724,6 +724,7 @@ (prop &mut :FlxGroup nextPuzzleChoiceGroup null) (method :Void startPuzzlePackChoice [nextStartingPoints] (when rewardSprites (rewardSprites.kill)) + (when entryWindow (entryWindow.hide)) (set puzzlePackChoiceWindow (SimpleWindow.promptForChoice "Choose a puzzle pack:" (PuzzlePack.availablePacks model) ->[:PuzzlePack pack] (ifLet [(Some np) pack.nextPuzzle]