fix puzzle pack choice bug from first playtest

This commit is contained in:
2022-08-31 21:24:48 +00:00
parent e9e74b4db6
commit b1c54fad14
2 changed files with 18 additions and 0 deletions

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@@ -0,0 +1,17 @@
~~first time opening, choose puzzle pack menu doesn't go away~~
- create task menu goes away after choosing type?
- no way to cancel deleting task/etc. (Forces them to delete one)
- can only delete one at a time
- delete key shouldn't close the application
- press escape to work on puzzle needs explanation/a more intuitive way to do it
- Explain that clicking on habits marks them finished
- right click rotates pieces explanation/tooltip
- add a label for this [TYPE OF] habit
- don't allow slash in habit labels (unless inside brackets)
- Interval multi-part tasks (i.e. laundry) will behave counter-intuitively (i.e. it tells you to dry your laundry a week after washing it)
- but sometimes the counter-intuitive behavior may be wanted
- fullscreen button

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@@ -724,6 +724,7 @@
(prop &mut :FlxGroup nextPuzzleChoiceGroup null)
(method :Void startPuzzlePackChoice [nextStartingPoints]
(when rewardSprites (rewardSprites.kill))
(when entryWindow (entryWindow.hide))
(set puzzlePackChoiceWindow (SimpleWindow.promptForChoice "Choose a puzzle pack:"
(PuzzlePack.availablePacks model)
->[:PuzzlePack pack] (ifLet [(Some np) pack.nextPuzzle]