fix puzzle pack choice bug from first playtest
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17
projects/flixel-desktop-habit-puzzle-game/playtest-todo.txt
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17
projects/flixel-desktop-habit-puzzle-game/playtest-todo.txt
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~~first time opening, choose puzzle pack menu doesn't go away~~
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- create task menu goes away after choosing type?
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- no way to cancel deleting task/etc. (Forces them to delete one)
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- can only delete one at a time
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- delete key shouldn't close the application
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- press escape to work on puzzle needs explanation/a more intuitive way to do it
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- Explain that clicking on habits marks them finished
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- right click rotates pieces explanation/tooltip
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- add a label for this [TYPE OF] habit
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- don't allow slash in habit labels (unless inside brackets)
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- Interval multi-part tasks (i.e. laundry) will behave counter-intuitively (i.e. it tells you to dry your laundry a week after washing it)
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- but sometimes the counter-intuitive behavior may be wanted
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- fullscreen button
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@@ -724,6 +724,7 @@
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(prop &mut :FlxGroup nextPuzzleChoiceGroup null)
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(method :Void startPuzzlePackChoice [nextStartingPoints]
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(when rewardSprites (rewardSprites.kill))
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(when entryWindow (entryWindow.hide))
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(set puzzlePackChoiceWindow (SimpleWindow.promptForChoice "Choose a puzzle pack:"
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(PuzzlePack.availablePacks model)
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->[:PuzzlePack pack] (ifLet [(Some np) pack.nextPuzzle]
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