Commit Graph

262 Commits

Author SHA1 Message Date
8a10726fee update deps 2024-07-11 11:38:28 -06:00
ddf76496ed update deps 2024-07-09 14:42:10 -06:00
4d9e79f0ee update deps 2024-07-02 18:34:10 -06:00
5945ae7acb Shadow shader test allow change deform 2024-06-28 15:58:38 -06:00
667785c62a Shadow shader! 2024-06-27 16:42:57 -06:00
b17677d2c9 shaders support vec2 uniforms as FlxPoint 2024-06-27 16:41:03 -06:00
d9dd9d012f warning when property not generated for shader uniform 2024-06-27 16:41:03 -06:00
6e1bfd06da shader test provide options menu 2024-06-27 16:41:03 -06:00
2f37031e76 update deps 2024-06-24 17:56:18 -06:00
69b7ce4549 more shader opengl backwards-compatibility 2024-06-22 14:42:31 -06:00
e34b69ab20 don't initialize added shader uniforms 2024-06-22 10:19:59 -06:00
dc3f98bdad update kiss 2024-06-14 21:12:08 -06:00
4f7062efe5 for background shaders, make other camera bgs transparent 2024-04-01 14:19:45 -06:00
e31c977975 CameraTools for adding shader filters 2024-04-01 13:20:47 -06:00
3741e0eecf actual Godot compatibility changes 2024-03-31 22:11:55 -06:00
893be91d12 Godot shader compatibility tweaks 2024-03-31 22:08:17 -06:00
45b720d708 comment out a trace 2024-03-31 21:36:04 -06:00
4253b92032 vec3/vec4 ergonomic color properties & default values. close #4 close #6 2024-03-31 21:31:33 -06:00
a0df248fcd int, bool property support for shaders 2024-03-31 21:08:11 -06:00
b37a7a2ee1 WIP ergonomic float uniforms 2024-03-31 17:58:06 -06:00
3ec6b6c1f8 add screen reader audio 2024-03-21 18:10:05 -06:00
8172162726 remove forbidden characters from screenreader text searches 2024-03-11 13:23:08 +01:00
ab4b2f46fa rough screenreader support in SimpleWindow (only interactive elements) 2024-03-11 13:07:29 +01:00
b6e9c43dd5 fix a deselection event crash 2024-03-11 13:06:19 +01:00
ba36e32ad4 update deps 2024-03-11 13:05:40 +01:00
d8cb77d585 update deps 2024-03-11 12:28:37 +01:00
fdfa1da34c update deps 2024-02-15 18:44:17 -07:00
988a773602 fix whitespace 2024-02-10 14:25:30 -07:00
2d6e322367 FlxKeyShortcutHandler handle . 2024-02-10 14:25:20 -07:00
36e7186476 update deps 2024-02-10 11:42:25 -07:00
aab6ba95fe fix cameraPos to use viewTop, viewLeft 2024-02-04 17:16:32 -07:00
884fb8a201 add cameraZoom to ShaderFrontend 2024-02-04 16:47:58 -07:00
3844f86aea fix ShaderFrontend extension bug 2024-02-04 16:31:16 -07:00
7df5730ed0 more info in error that shouldn't be thrown 2024-02-04 15:49:51 -07:00
a32b5bc083 make checkerboard a background with transparency. close #2 2024-02-04 15:31:39 -07:00
a1b945f26b add cameraPos to shader properties 2024-02-04 15:15:04 -07:00
a1b0698872 update deps 2024-02-04 15:08:59 -07:00
a77471ae98 basic checkerboard shader 2024-02-04 14:47:42 -07:00
45c1afc066 good system for shadertoy syntax integration. Close #3 2024-01-27 16:39:00 -07:00
b8874f8e0c add an example uniform var in shader-test 2024-01-27 15:24:39 -07:00
2934a3b085 update deps 2024-01-14 19:51:42 -07:00
88a873a790 SyntaxHub frontend for glsl shaders 2024-01-14 15:12:52 -07:00
33796f0ed9 shader test project 2024-01-14 14:19:35 -07:00
0d8c821be9 remove deprecation warnings in template 2024-01-14 14:14:09 -07:00
4dded1a1c2 fix edge-case where sprites could be dragged out of bounds through connection 2023-12-23 18:35:04 -07:00
7413e94c32 dragtoselect-test demonstrate boundsRect 2023-12-23 18:28:11 -07:00
1bff8615e0 fix dragtoselect erratic movement regression 2023-12-23 18:26:51 -07:00
1116891027 test project for dragtoselect 2023-12-23 18:12:31 -07:00
a3b7ef74ce fix scaled dragToSelect 2023-12-06 15:52:22 -07:00
245b7b0c9b fix DebugLayer.drawCircle and drawRect when canvas is used 2023-12-06 14:55:29 -07:00