shader set uniforms to their default values (hard) #6

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opened 2024-03-31 19:04:22 +00:00 by NQNStudios · 1 comment
NQNStudios commented 2024-03-31 19:04:22 +00:00 (Migrated from github.com)

Will have to handle turning arbitrary glsl expressions like vec3() into a data value that works in the constructor. But for some types like float, this will be pretty easy, so I'll put the infrastructure in now.

Will have to handle turning arbitrary glsl expressions like vec3(<any overload>) into a data value that works in the constructor. But for some types like float, this will be pretty easy, so I'll put the infrastructure in now.
NQNStudios commented 2024-03-31 19:08:15 +00:00 (Migrated from github.com)

hscript might actually be the best way to do that...

hscript might actually be the best way to do that...
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Reference: kiss-lang/kiss-flixel#6
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