shader test project
This commit is contained in:
1
shader-test/.gitignore
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1
shader-test/.gitignore
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export/
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4
shader-test/.haxerc
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shader-test/.haxerc
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{
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"version": "4.3.1",
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"resolveLibs": "scoped"
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}
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6
shader-test/.vscode/extensions.json
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6
shader-test/.vscode/extensions.json
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{
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"recommendations": [
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"openfl.lime-vscode-extension",
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"redhat.vscode-xml"
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]
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}
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21
shader-test/.vscode/launch.json
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shader-test/.vscode/launch.json
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Build + Debug",
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"type": "lime",
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"request": "launch"
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},
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{
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"name": "Debug",
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"type": "lime",
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"request": "launch",
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"preLaunchTask": null
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},
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{
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"name": "Macro",
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"type": "haxe-eval",
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"request": "launch"
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}
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]
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}
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13
shader-test/.vscode/settings.json
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shader-test/.vscode/settings.json
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{
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"search.exclude": {
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"export/**/*.hx": true
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},
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"[haxe]": {
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"editor.formatOnSave": true,
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"editor.formatOnPaste": true,
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"editor.codeActionsOnSave": {
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"source.sortImports": true
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}
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},
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"haxe.enableExtendedIndentation": true
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}
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13
shader-test/.vscode/tasks.json
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shader-test/.vscode/tasks.json
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{
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"version": "2.0.0",
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"tasks": [
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{
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"type": "lime",
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"command": "test",
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"group": {
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"kind": "build",
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"isDefault": true
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}
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}
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]
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}
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90
shader-test/Project.xml
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90
shader-test/Project.xml
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<?xml version="1.0" encoding="utf-8"?>
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<project xmlns="http://lime.software/project/1.0.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd">
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<!-- _________________________ Application Settings _________________________ -->
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<app title="FlxProject" file="FlxProject" main="Main" version="0.0.1" company="HaxeFlixel" />
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
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or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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<app preloader="flixel.system.FlxPreloader" />
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<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
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<set name="SWF_VERSION" value="11.8" />
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<!-- ____________________________ Window Settings ___________________________ -->
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<!--These window settings apply to all targets-->
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<window width="640" height="480" fps="60" background="#000000" hardware="true" vsync="false" />
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<!--HTML5-specific-->
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<window if="html5" resizable="false" />
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<!--Desktop-specific-->
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<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
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<!--Mobile-specific-->
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<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
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<!-- _____________________________ Path Settings ____________________________ -->
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<set name="BUILD_DIR" value="export" />
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<source path="source" />
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<assets path="assets" />
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<!-- _______________________________ Libraries ______________________________ -->
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<haxelib name="flixel" />
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<haxelib name="kiss" />
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<haxelib name="kiss-flixel" />
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<haxelib name="kiss-tools" />
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<!--In case you want to use the addons package-->
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<!--<haxelib name="flixel-addons" />-->
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<!--In case you want to use the ui package-->
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<!--<haxelib name="flixel-ui" />-->
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<!--In case you want to use nape with flixel-->
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<!--<haxelib name="nape-haxe4" />-->
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<!-- ______________________________ Haxedefines _____________________________ -->
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<haxeflag name="-w" value="-WDeprecated" />
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<!--Enable the Flixel core recording system-->
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<!--<haxedef name="FLX_RECORD" />-->
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<!--Disable the right and middle mouse buttons-->
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<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
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<!--Disable the native cursor API on Flash-->
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<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
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<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
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<haxedef name="FLX_NO_MOUSE" if="mobile" />
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<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
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<haxedef name="FLX_NO_TOUCH" if="desktop" />
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<!--<haxedef name="FLX_NO_GAMEPAD" />-->
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<!--Disable the Flixel core sound tray-->
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<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
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<!--Disable the Flixel sound management code-->
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<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
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<!--Disable the Flixel core focus lost screen-->
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<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
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<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
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<haxedef name="FLX_NO_DEBUG" unless="debug" />
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<!--Enable this for Nape release builds for a serious peformance improvement-->
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<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
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<!-- _________________________________ Custom _______________________________ -->
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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</project>
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0
shader-test/assets/data/data-goes-here.txt
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0
shader-test/assets/data/data-goes-here.txt
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BIN
shader-test/assets/images/apTestRoomEdited.jpg
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BIN
shader-test/assets/images/apTestRoomEdited.jpg
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Binary file not shown.
After Width: | Height: | Size: 2.0 MiB |
0
shader-test/assets/images/images-go-here.txt
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0
shader-test/assets/images/images-go-here.txt
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0
shader-test/assets/music/music-goes-here.txt
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0
shader-test/assets/music/music-goes-here.txt
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0
shader-test/assets/sounds/sounds-go-here.txt
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0
shader-test/assets/sounds/sounds-go-here.txt
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3
shader-test/haxe_libraries/flixel-addons.hxml
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3
shader-test/haxe_libraries/flixel-addons.hxml
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# @install: lix --silent download "haxelib:/flixel-addons#3.1.0" into flixel-addons/3.1.0/haxelib
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-cp ${HAXE_LIBCACHE}/flixel-addons/3.1.0/haxelib/
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-D flixel-addons=3.1.0
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3
shader-test/haxe_libraries/flixel-ui.hxml
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shader-test/haxe_libraries/flixel-ui.hxml
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# @install: lix --silent download "haxelib:/flixel-ui#2.5.0" into flixel-ui/2.5.0/haxelib
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-cp ${HAXE_LIBCACHE}/flixel-ui/2.5.0/haxelib/
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-D flixel-ui=2.5.0
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4
shader-test/haxe_libraries/flixel.hxml
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shader-test/haxe_libraries/flixel.hxml
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# @install: lix --silent download "haxelib:/flixel#5.3.0" into flixel/5.3.0/haxelib
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# @run: haxelib run-dir flixel "${HAXE_LIBCACHE}/flixel/5.3.0/haxelib"
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-cp ${HAXE_LIBCACHE}/flixel/5.3.0/haxelib/
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-D flixel=5.3.0
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5
shader-test/haxe_libraries/haxe-strings.hxml
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5
shader-test/haxe_libraries/haxe-strings.hxml
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# @install: lix --silent download "haxelib:/haxe-strings#7.0.3" into haxe-strings/7.0.3/haxelib
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-cp ${HAXE_LIBCACHE}/haxe-strings/7.0.3/haxelib/src/
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-D haxe-strings=7.0.3
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--macro hx.strings.internal.Macros.addDefines()
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--macro hx.strings.internal.Macros.configureNullSafety()
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5
shader-test/haxe_libraries/hscript.hxml
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shader-test/haxe_libraries/hscript.hxml
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# @install: lix --silent download "haxelib:/hscript#2.5.0" into hscript/2.5.0/haxelib
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# @run: haxelib run-dir hscript "${HAXE_LIBCACHE}/hscript/2.5.0/haxelib"
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-cp ${HAXE_LIBCACHE}/hscript/2.5.0/haxelib/
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-D hscript=2.5.0
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--macro keep('IntIterator')
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10
shader-test/haxe_libraries/kiss-flixel.hxml
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shader-test/haxe_libraries/kiss-flixel.hxml
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-lib kiss
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-lib kiss-tools
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-lib flixel
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-lib flixel-addons
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-lib flixel-ui
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-lib lime
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-lib openfl
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-cp ${SCOPE_DIR}/..//src/
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-D kiss-flixel=0.0.0
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--macro Sys.println("haxe_libraries/kiss-flixel.hxml:9: [Warning] Using dev version of library kiss-flixel")
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4
shader-test/haxe_libraries/kiss-tools.hxml
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shader-test/haxe_libraries/kiss-tools.hxml
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||||
# @install: lix --silent download "gh://github.com/kiss-lang/kiss-tools#df38b28e32e05d7940041192c36d73924844d9cc" into kiss-tools/0.0.0/github/df38b28e32e05d7940041192c36d73924844d9cc
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-lib kiss
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-cp ${HAXE_LIBCACHE}/kiss-tools/0.0.0/github/df38b28e32e05d7940041192c36d73924844d9cc/src/
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-D kiss-tools=0.0.0
|
12
shader-test/haxe_libraries/kiss.hxml
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shader-test/haxe_libraries/kiss.hxml
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# @install: lix --silent download "gh://github.com/kiss-lang/kiss#62964ccb83d074ad57975183d4224838b0ec5e50" into kiss/0.0.1/github/62964ccb83d074ad57975183d4224838b0ec5e50
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# @run: haxelib run-dir kiss "${HAXE_LIBCACHE}/kiss/0.0.1/github/62964ccb83d074ad57975183d4224838b0ec5e50"
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-lib haxe-strings
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-lib hscript
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-lib tink_json
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-lib tink_macro
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-lib tink_syntaxhub
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-lib uuid
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-cp ${HAXE_LIBCACHE}/kiss/0.0.1/github/62964ccb83d074ad57975183d4224838b0ec5e50/src
|
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-D kiss=0.0.1
|
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-w -WUnusedPattern
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--macro kiss.KissFrontend.use()
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6
shader-test/haxe_libraries/lime.hxml
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6
shader-test/haxe_libraries/lime.hxml
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# @install: lix --silent download "haxelib:/lime#8.0.1" into lime/8.0.1/haxelib
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# @run: haxelib run-dir lime "${HAXE_LIBCACHE}/lime/8.0.1/haxelib"
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-cp ${HAXE_LIBCACHE}/lime/8.0.1/haxelib/src
|
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-D lime=8.0.1
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--macro lime._internal.macros.DefineMacro.run()
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-lib ndll:${HAXE_LIBCACHE}/lime/8.0.1/haxelib/ndll/
|
5
shader-test/haxe_libraries/openfl.hxml
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5
shader-test/haxe_libraries/openfl.hxml
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# @install: lix --silent download "haxelib:/openfl#9.2.1" into openfl/9.2.1/haxelib
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# @run: haxelib run-dir openfl "${HAXE_LIBCACHE}/openfl/9.2.1/haxelib"
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-cp ${HAXE_LIBCACHE}/openfl/9.2.1/haxelib/src
|
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-D openfl=9.2.1
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--macro openfl.utils._internal.ExtraParamsMacro.include()
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3
shader-test/haxe_libraries/tink_core.hxml
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3
shader-test/haxe_libraries/tink_core.hxml
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# @install: lix --silent download "haxelib:/tink_core#2.1.0" into tink_core/2.1.0/haxelib
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-cp ${HAXE_LIBCACHE}/tink_core/2.1.0/haxelib/src
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-D tink_core=2.1.0
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4
shader-test/haxe_libraries/tink_json.hxml
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4
shader-test/haxe_libraries/tink_json.hxml
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# @install: lix --silent download "haxelib:/tink_json#0.11.0" into tink_json/0.11.0/haxelib
|
||||
-lib tink_typecrawler
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-cp ${HAXE_LIBCACHE}/tink_json/0.11.0/haxelib/src
|
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-D tink_json=0.11.0
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4
shader-test/haxe_libraries/tink_macro.hxml
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4
shader-test/haxe_libraries/tink_macro.hxml
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# @install: lix --silent download "haxelib:/tink_macro#1.0.1" into tink_macro/1.0.1/haxelib
|
||||
-lib tink_core
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-cp ${HAXE_LIBCACHE}/tink_macro/1.0.1/haxelib/src
|
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-D tink_macro=1.0.1
|
3
shader-test/haxe_libraries/tink_priority.hxml
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3
shader-test/haxe_libraries/tink_priority.hxml
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|
||||
-D tink_priority=0.1.3
|
||||
# @install: lix --silent download "gh://github.com/haxetink/tink_priority#ea736d31dc788aae703a2aa415c25d5b80d0e7d1" into tink_priority/0.1.3/github/ea736d31dc788aae703a2aa415c25d5b80d0e7d1
|
||||
-cp ${HAXE_LIBCACHE}/tink_priority/0.1.3/github/ea736d31dc788aae703a2aa415c25d5b80d0e7d1/src
|
6
shader-test/haxe_libraries/tink_syntaxhub.hxml
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6
shader-test/haxe_libraries/tink_syntaxhub.hxml
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|
||||
# @install: lix --silent download "gh://github.com/haxetink/tink_syntaxhub#b6ea4966bbdee4d176ac8dd5d2d8ae3b362b2f86" into tink_syntaxhub/0.6.0/github/b6ea4966bbdee4d176ac8dd5d2d8ae3b362b2f86
|
||||
-lib tink_macro
|
||||
-lib tink_priority
|
||||
-cp ${HAXE_LIBCACHE}/tink_syntaxhub/0.6.0/github/b6ea4966bbdee4d176ac8dd5d2d8ae3b362b2f86/src
|
||||
-D tink_syntaxhub=0.6.0
|
||||
--macro tink.SyntaxHub.use()
|
4
shader-test/haxe_libraries/tink_typecrawler.hxml
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4
shader-test/haxe_libraries/tink_typecrawler.hxml
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|
||||
# @install: lix --silent download "haxelib:/tink_typecrawler#0.7.0" into tink_typecrawler/0.7.0/haxelib
|
||||
-lib tink_macro
|
||||
-cp ${HAXE_LIBCACHE}/tink_typecrawler/0.7.0/haxelib/src
|
||||
-D tink_typecrawler=0.7.0
|
3
shader-test/haxe_libraries/uuid.hxml
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3
shader-test/haxe_libraries/uuid.hxml
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|
||||
# @install: lix --silent download "haxelib:/uuid#2.4.1" into uuid/2.4.1/haxelib
|
||||
-cp ${HAXE_LIBCACHE}/uuid/2.4.1/haxelib/src
|
||||
-D uuid=2.4.1
|
15
shader-test/hxformat.json
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15
shader-test/hxformat.json
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|
||||
{
|
||||
"lineEnds": {
|
||||
"leftCurly": "both",
|
||||
"rightCurly": "both",
|
||||
"objectLiteralCurly": {
|
||||
"leftCurly": "after"
|
||||
}
|
||||
},
|
||||
"sameLine": {
|
||||
"ifElse": "next",
|
||||
"doWhile": "next",
|
||||
"tryBody": "next",
|
||||
"tryCatch": "next"
|
||||
}
|
||||
}
|
4
shader-test/source/AssetPaths.hx
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4
shader-test/source/AssetPaths.hx
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|
||||
package;
|
||||
|
||||
@:build(flixel.system.FlxAssets.buildFileReferences("assets", true))
|
||||
class AssetPaths {}
|
19
shader-test/source/CShader.hx
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19
shader-test/source/CShader.hx
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|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
|
||||
class CShader extends FlxShader {
|
||||
@:glFragmentSource('
|
||||
#pragma header
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
|
||||
gl_FragColor = vec4((1.0 - color.r) * color.a, (1.0 - color.g) * color.a, (1.0 - color.b) * color.a, color.a);
|
||||
}'
|
||||
)
|
||||
|
||||
|
||||
|
||||
public function new() {
|
||||
super();
|
||||
}
|
||||
}
|
13
shader-test/source/Main.hx
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13
shader-test/source/Main.hx
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|
||||
package;
|
||||
|
||||
import flixel.FlxGame;
|
||||
import openfl.display.Sprite;
|
||||
|
||||
class Main extends Sprite
|
||||
{
|
||||
public function new()
|
||||
{
|
||||
super();
|
||||
addChild(new FlxGame(0, 0, PlayState));
|
||||
}
|
||||
}
|
20
shader-test/source/PlayState.kiss
Normal file
20
shader-test/source/PlayState.kiss
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@@ -0,0 +1,20 @@
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(import flixel.FlxState)
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(import flixel.FlxG)
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(import flixel.FlxSprite)
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(import openfl.filters.BitmapFilter)
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(import openfl.filters.ShaderFilter)
|
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|
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(extends FlxState)
|
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|
||||
(method &override :Void create []
|
||||
(super.create)
|
||||
(let [bg (new FlxSprite 0 0 "assets/images/apTestRoomEdited.jpg")]
|
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(bg.setGraphicSize FlxG.width FlxG.height)
|
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(bg.screenCenter)
|
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(add bg))
|
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(let [:BitmapFilter filter (new ShaderFilter (new CShader))
|
||||
:Array<BitmapFilter> filters [filter]]
|
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(FlxG.camera.setFilters filters)))
|
||||
|
||||
(method &override :Void update [:Float elapsed]
|
||||
(super.update elapsed))
|
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