60 lines
3.7 KiB
XML
60 lines
3.7 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='okay' debug='true'>
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<field name='town1' type='int' top='143' left='214' width='67' height='16'/>
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<field name='town2' type='int' top='171' left='214' width='67' height='16'/>
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<field name='town3' type='int' top='199' left='214' width='67' height='16'/>
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<field name='town4' type='int' top='227' left='214' width='67' height='16'/>
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<field name='town5' type='int' top='255' left='214' width='67' height='16'/>
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<field name='town6' type='int' top='283' left='214' width='67' height='16'/>
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<field name='x1' type='uint' top='143' left='329' width='39' height='16'/>
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<field name='x2' type='uint' top='171' left='329' width='39' height='16'/>
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<field name='x3' type='uint' top='199' left='329' width='39' height='16'/>
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<field name='x4' type='uint' top='227' left='329' width='39' height='16'/>
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<field name='x5' type='uint' top='255' left='329' width='39' height='16'/>
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<field name='x6' type='uint' top='283' left='329' width='39' height='16'/>
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<field name='y1' type='uint' top='143' left='410' width='39' height='16'/>
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<field name='y2' type='uint' top='171' left='410' width='39' height='16'/>
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<field name='y3' type='uint' top='199' left='410' width='39' height='16'/>
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<field name='y4' type='uint' top='227' left='410' width='39' height='16'/>
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<field name='y5' type='uint' top='255' left='410' width='39' height='16'/>
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<field name='y6' type='uint' top='283' left='410' width='39' height='16'/>
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<button name='okay' type='regular' top='309' left='463'>OK</button>
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<button name='left' type='left' top='309' left='52'/>
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<button name='right' type='right' top='309' left='115'/>
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<text name='num1' top='143' left='152' width='46' height='14'/>
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<text name='num2' top='171' left='152' width='46' height='14'/>
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<text name='num3' top='199' left='153' width='46' height='14'/>
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<text name='num4' top='227' left='153' width='46' height='14'/>
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<text name='num5' top='254' left='153' width='46' height='14'/>
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<text name='num6' top='282' left='153' width='46' height='14'/>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text size='large' top='6' left='50' width='256' height='17'>Edit Horses</text>
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<text top='25' left='50' width='439' height='39'>
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There can be up to 24 horses in your scenario,
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each of which must start in some town.
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The horses can start as the parties property, if you want.
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Leave the town at -1 to make the horse not exist.
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</text>
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<text top='65' left='50' width='439' height='41'>
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Note that horses can’t walk over certain terrain types (like floors).
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Be careful not to place horses where they’re stuck and can’t get out.
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This makes them sad.
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</text>
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<text top='113' left='199' width='106' height='14'>Town to start in</text>
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<text top='107' left='310' width='76' height='25'>X Location in town</text>
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<text top='107' left='392' width='81' height='26'>Y Location in town</text>
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<text top='143' left='50' width='97' height='14'>Horse number</text>
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<text top='171' left='50' width='97' height='14'>Horse number</text>
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<text top='199' left='51' width='97' height='14'>Horse number</text>
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<text top='227' left='51' width='97' height='14'>Horse number</text>
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<text top='254' left='51' width='97' height='14'>Horse number</text>
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<text top='282' left='51' width='97' height='14'>Horse number</text>
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<text top='107' left='477' width='70' height='26'>Not Party Property</text>
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<led name='owned1' state='off' top='143' left='488'/>
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<led name='owned2' state='off' top='171' left='488'/>
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<led name='owned3' state='off' top='199' left='488'/>
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<led name='owned4' state='off' top='227' left='488'/>
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<led name='owned5' state='off' top='254' left='488'/>
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<led name='owned6' state='off' top='282' left='488'/>
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</dialog> |