e5ac5db275732c60a213697d303544e553baa6f1
- Created constants for the number of monster and terrain sheets, so that we can easily add more. - Added init_sheets() function to initialize cPict's static variables. - Moved the code for checking for an interrupt key out into a separate function so that it can be used elsewhere as well. - Added error checking to make sure a sheet exists before drawing from it. (Note: Will need to catch the exception and draw a blank rather than simply terminating.) - Fixed bug where status icons were drawn instead of terrain map icons. git-svn-id: http://openexile.googlecode.com/svn/trunk@99 4ebdad44-0ea0-11de-aab3-ff745001d230
Description
Languages
C++
51.5%
Scenario
31.1%
Maps
11.2%
SpecialNodes
4.3%
Objective-C++
0.7%
Other
1.1%