Celtic Minstrel e5ac5db275 - Got the new dialog engine into a semi-functional, mostly crash-free state!
- Created constants for the number of monster and terrain sheets, so that we can easily add more.
- Added init_sheets() function to initialize cPict's static variables.
- Moved the code for checking for an interrupt key out into a separate function so that it can be used elsewhere as well.
- Added error checking to make sure a sheet exists before drawing from it. (Note: Will need to catch the exception and draw a blank rather than simply terminating.)
- Fixed bug where status icons were drawn instead of terrain map icons.

git-svn-id: http://openexile.googlecode.com/svn/trunk@99 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-20 00:06:55 +00:00
2009-06-15 11:11:22 +00:00
2009-06-10 21:23:33 +00:00
Description
Open Blades of Exile
https://openboe.com/ 294 MiB
Languages
C++ 51.5%
Scenario 31.1%
Maps 11.2%
SpecialNodes 4.3%
Objective-C++ 0.7%
Other 1.1%