Celtic Minstrel d396e459a3 Pass around iLiving references instead of target indices in most combat contexts (and some non-combat)
- Fixes PC melee attacks using webs from the wrong PC
- Support for PC-on-PC attacks is in place, though these code paths are currently not entered; could be used for charmed PCs, for example
- In many cases, status effects that don't affect monsters are now supported for them (but still don't affect them... yet)
- The "special" damage from assassination is now handled differently; support for it is no longer hard-coded into damage_monst(), and the message display for it is handled externally from damage_monst(). Also, it's no longer used for any kind of magic weapons.
- Select target special node has changed its way of selecting a specific monster/PC as the target
- Fix monster-on-monster attacks applying poison on all three attacks instead of just the first
2015-01-25 18:24:47 -05:00
2014-08-01 12:27:19 -06:00
2015-01-09 15:36:00 -05:00
2015-01-04 13:58:35 -05:00
2015-01-09 18:11:40 -05:00

Classic Blades of Exile

This project hosts the source code to the classic RPG creator Blades of Exile after it was released by Spiderweb Software under GPLv2. It is a svn-git transfer from the Google Code Project; all issues and trunk code has been ported.

The primary purpose of this project is to provide bug fixes to Blades of Exile so that it can compile and run on modern operating systems. The secondary purpose is to generalize and extend its functionality while maintaining backwards compatibility.

If you would like to be added to this project contact Sylae or one of the other people on the owners list. This is an open project, with no strong prerequisites for getting commit access. With that in mind, please be careful of what you check into the repository. Please do not commit any binaries, junk files, or anything that doesn't compile.

The Win32/ directory should be considered "frozen" from this point on. Apart from minor bugfixes, it should not be altered. The src/ directory is to be the official codebase now. As of the time of this writing, it has a few major issues on Windows which are being worked on.

Description
Open Blades of Exile
https://openboe.com/ Readme 294 MiB
Languages
C++ 51.5%
Scenario 31.1%
Maps 11.2%
SpecialNodes 4.3%
Objective-C++ 0.7%
Other 1.1%