Files
oboe/osx/Blades of Exile Char Editor/pc.action.cpp
Celtic Minstrel 7cd4a618b4 - Got rid of the prefix header in favour of directly including it in every file that needs it (though some files still need the include yet apparently work fine; perhaps a clean build would catch that)
- Replaced all occurrences of FillCRect with the new tileImage, to get away from 'ppat' resources.
- Fixed a minor error in the character editor where part of a text string was off the window.
- With the prefix header gone, libticpp.dylib has been removed; TinyXML++ is now compiled right into the program.
- The scenario editor splash screen is now loaded from a file.
- The pc editor title has its transparency problem fixed.
- Added an overload of tileImage that takes a RgnHandle instead of a Rect in order to replace the single occurrence of FillCRgn.
- Removed an unused function in boe.graphics.cpp
- Changed loading of patterns. Instead of loading each pattern individually from a resource, a single file containing all of them is loading. The arrays that formerly contained the actual patterns now contain the source rects of the patterns.
- Fixed the cursor hotspots (the coordinates were reversed)
- Removed the useless flip_pict that was written when I didn't know what I was doing.
- Fixed error in tileImage in which vrep and hrep were switched.
- Added code to tileImage to ensure that the pattern will line up with anything already onscreen, regardless of the rect to fill.
- Two images were altered: pcedtitle.png to fix the transparenct problem, and pixpats.png to add one pattern that had been missed (and also rearrange the smaller patterns a little)

git-svn-id: http://openexile.googlecode.com/svn/trunk@91 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-10 04:01:15 +00:00

651 lines
15 KiB
C++

#include <Carbon/Carbon.h>
#include <cstdio>
#include "pc.graphics.h"
#include "pc.global.h"
#include "classes.h"
#include "pc.editors.h"
#include "pc.fileio.h"
#include "pc.action.h"
#include "graphtool.h"
#include "soundtool.h"
#include "dlgtool.h"
#include "mathutil.h"
#include "dlgconsts.h"
#include "dlgutil.h"
/* Adventure globals */
//extern party_record_type party;
//extern outdoor_record_type outdoors[2][2];
//extern current_town_type c_town;
//extern big_tr_type t_d;
//extern town_item_list t_i;
//extern unsigned char out[96][96],out_e[96][96];
//extern setup_save_type setup_save;
//extern stored_items_list_type stored_items[3];
//extern stored_town_maps_type town_maps;
//extern stored_outdoor_maps_type o_maps;
extern cUniverse univ;
//extern bool ed_reg;
//extern long ed_flag,ed_key;
extern WindowPtr mainPtr;
extern bool file_in_mem;
extern short dialog_answer;
//extern long register_flag;
extern GWorldPtr pc_gworld;
extern bool diff_depth_ok,save_blocked;
short which_pc_displayed,store_pc_trait_mode,store_which_to_edit;
extern short current_active_pc;
Str255 empty_string = "\p ";
extern Rect pc_area_buttons[6][4] ; // 0 - whole 1 - pic 2 - name 3 - stat strs 4,5 - later
extern Rect item_string_rects[24][4]; // 0 - name 1 - drop 2 - id 3 -
extern Rect pc_info_rect;
extern Rect name_rect;
extern Rect pc_race_rect;
extern Rect edit_rect[5][2];
short store_trait_mode,store_train_pc;
cPlayer *store_xp_pc;
// Variables for spending xp
bool talk_done = false;
long val_for_text;
bool keep_change = false;
short store_skills[20],store_h,store_sp,i,which_skill,store_skp = 10000,store_g = 10000;
short skill_cost[20] = {3,3,3,2,2,2, 1,2,2,6,
5, 1,2,4,2,1, 4,2,5,0};
short skill_max[20] = {20,20,20,20,20,20,20,20,20,7,
7,20,20,10,20,20,20,20,20};
short skill_g_cost[20] = {50,50,50,40,40,40,30,50,40,250,
250,25,100,200,30,20,100,80,0,0};
short skill_bonus[21] = {-3,-3,-2,-1,0,0,1,1,1,2,
2,2,3,3,3,3,4,4,4,5,5};
//extern Rect pc_area_buttons[6][6] ; // 0 - whole 1 - pic 2 - name 3 - stat strs 4,5 - later
//extern Rect item_string_rects[24][4]; // 0 - name 1 - drop 2 - id 3 -
bool handle_action(EventRecord event,short mode)
//short mode; // ignore,
{
short i;
Point the_point;
short choice = 4;
bool to_return = false;
the_point = event.where;
GlobalToLocal(&the_point);
if (file_in_mem == false)
return false;
for (i = 0; i < 6; i++)
if ((PtInRect(the_point,&pc_area_buttons[i][0]) == true) &&
(univ.party[i].main_status > 0)) {
do_button_action(0,i);
current_active_pc = i;
display_party(6,1);
draw_items(1);
}
for (i = 0; i < 5; i++)
if ((PtInRect(the_point,&edit_rect[i][0]) == true) &&
(univ.party[current_active_pc].main_status > 0)) {
do_button_action(0,i + 10);
if (save_blocked == false)
if ((choice = FCD(904,0)) == 1)
return to_return;
else save_blocked = true;
switch(i) {
case 0:
display_pc(current_active_pc,0,0);
break;
case 1:
display_pc(current_active_pc,1,0);
break;
case 2:
pick_race_abil(&univ.party[current_active_pc],0,0);
break;
case 3:
spend_xp(current_active_pc,1,0);
break;
case 4:
edit_xp(&univ.party[current_active_pc]);
break;
}
}
for (i = 0; i < 24; i++)
if ((PtInRect(the_point,&item_string_rects[i][1]) == true) && // drop item
(univ.party[current_active_pc].items[i].variety > 0)) { // variety = 0 no item in slot/ non 0 item exists
flash_rect(item_string_rects[i][1]);
take_item(current_active_pc,i);
draw_items(1);
}
for (i = 0; i < 24; i++)
if ((PtInRect(the_point,&item_string_rects[i][2]) == true) && // identify item
(univ.party[current_active_pc].items[i].variety > 0)) {
flash_rect(item_string_rects[i][2]);
univ.party[current_active_pc].items[i].item_properties = univ.party[current_active_pc].items[i].item_properties | 1;
draw_items(1);
}
return to_return;
}
void flash_rect(Rect to_flash)
{
unsigned long dummy;
InvertRect (&to_flash);
play_sound(37);
Delay(5,&dummy);
InvertRect (&to_flash);
}
void edit_gold_or_food_event_filter (short item_hit)
{
Str255 get_text;
cd_retrieve_text_edit_str((store_which_to_edit == 0) ? 1012 : 947,2,(char *) get_text);
dialog_answer = 0;
sscanf((char *) get_text,"%d",&dialog_answer);
toast_dialog();
}
void edit_gold_or_food(short which_to_edit)
//0 - gold 1 - food
{
short item_hit;
Str255 sign_text;
location view_loc;
store_which_to_edit = which_to_edit;
make_cursor_sword();
cd_create_dialog((which_to_edit == 0) ? 1012 : 947, mainPtr);
sprintf((char *) sign_text,"%d",(short) ((which_to_edit == 0) ? univ.party.gold : univ.party.food));
cd_set_text_edit_str((which_to_edit == 0) ? 1012 : 947,2,(char *) sign_text);
item_hit = cd_run_dialog();
cd_kill_dialog((which_to_edit == 0) ? 1012 : 947);
dialog_answer = minmax(0,25000,dialog_answer);
if (which_to_edit == 0)
univ.party.gold = dialog_answer;
else
univ.party.food = dialog_answer;
}
void edit_day_event_filter (short item_hit)
{
Str255 get_text;
cd_retrieve_text_edit_str(917,2,(char *) get_text);
dialog_answer = 0;
sscanf((char *) get_text,"%d",&dialog_answer);
toast_dialog();
}
void edit_day()
{
short item_hit;
Str255 sign_text;
location view_loc;
make_cursor_sword();
cd_create_dialog(917,mainPtr);
sprintf((char *) sign_text,"%d",(short) ( ((univ.party.age) / 3700) + 1));
cd_set_text_edit_str(917,2,(char *) sign_text);
item_hit = cd_run_dialog();
cd_kill_dialog(917);
dialog_answer = minmax(0,500,dialog_answer);
univ.party.age = (long long) (3700) * (long long) (dialog_answer);
}
void put_pc_graphics()
{
short i;
for (i = 3; i < 65; i++) {
if (((store_trait_mode == 0) && (univ.party[which_pc_displayed].mage_spells[i - 3] == true)) ||
((store_trait_mode == 1) && (univ.party[which_pc_displayed].priest_spells[i - 3] == true)))
cd_set_led(991,i,1);
else cd_set_led(991,i,0);
}
cd_set_item_text(991,69,univ.party[which_pc_displayed].name.c_str());
}
void display_pc_event_filter (short item_hit)
{
short pc_num;
pc_num = which_pc_displayed;
switch (item_hit) {
case 1: case 65:
toast_dialog();
break;
case 66:
do {
pc_num = (pc_num == 0) ? 5 : pc_num - 1;
} while (univ.party[pc_num].main_status == 0);
which_pc_displayed = pc_num;
put_pc_graphics();
break;
case 67:
do {
pc_num = (pc_num == 5) ? 0 : pc_num + 1;
} while (univ.party[pc_num].main_status == 0);
which_pc_displayed = pc_num;
put_pc_graphics();
break;
default:
if (store_trait_mode == 0)
univ.party[which_pc_displayed].mage_spells[item_hit - 3] =
1 - univ.party[which_pc_displayed].mage_spells[item_hit - 3];
else
univ.party[which_pc_displayed].priest_spells[item_hit - 3] =
1 - univ.party[which_pc_displayed].priest_spells[item_hit - 3];
put_pc_graphics();
break;
}
}
void display_pc(short pc_num,short mode,short parent)
{
short i,item_hit;
Str255 label_str;
if (univ.party[pc_num].main_status == 0) {
for (pc_num = 0; pc_num < 6; pc_num++)
if (univ.party[pc_num].main_status == 1)
break;
}
which_pc_displayed = pc_num;
store_trait_mode = mode;
make_cursor_sword();
cd_create_dialog_parent_num(991,0);
for (i = 3; i < 65; i++) {
get_str(label_str,(mode == 0) ? 7 : 8,(i - 3) * 2 + 1);
cd_add_label(991,i,(char *)label_str,46);
}
put_pc_graphics();
cd_set_pict(991,2,14 + mode,PICT_DLG);
item_hit = cd_run_dialog();
cd_kill_dialog(991);
}
void display_alchemy_event_filter (short item_hit)
{
short i;
switch (item_hit) {
case 1: case 3:
toast_dialog();
break;
default:
univ.party.alchemy[item_hit - 4] = 1 - univ.party.alchemy[item_hit - 4];
break;
}
for (i = 0; i < 20; i++) {
if (univ.party.alchemy[i] > 0)
cd_set_led(996,i + 4,1);
else cd_set_led(996,i + 4,0);
}
}
void display_alchemy()
{
short i,item_hit;
char *alch_names[] = {"Weak Curing Potion (1)","Weak Healing Potion (1)","Weak Poison (1)",
"Weak Speed Potion (3)","Medium Poison (3)",
"Medium Heal Potion (4)","Strong Curing (5)","Medium Speed Potion (5)",
"Graymold Salve (7)","Weak Power Potion (9)",
"Potion of Clarity (9)","Strong Poison (10)","Strong Heal Potion (12)","Killer Poison (12)",
"Resurrection Balm (9)","Medium Power Potion (14)","Knowledge Brew (19)",
"Strong Strength (10)","Bliss (18)","Strong Power (20)"
};
make_cursor_sword();
cd_create_dialog_parent_num(996,0);
for (i = 0; i < 20; i++) {
cd_add_label(996,i + 4,alch_names[i],1083);
if (univ.party.alchemy[i] > 0)
cd_set_led(996,i + 4,1);
else cd_set_led(996,i + 4,0);
}
item_hit = cd_run_dialog();
cd_kill_dialog(996);
untoast_dialog();
}
void do_xp_keep(short pc_num,short mode)
{
for (i = 0; i < 20; i++)
univ.party[pc_num].skills[i] = store_skills[i];
univ.party[pc_num].cur_health += store_h - univ.party[pc_num].max_health;
univ.party[pc_num].max_health = store_h;
univ.party[pc_num].cur_sp += store_sp - univ.party[pc_num].max_sp;
univ.party[pc_num].max_sp = store_sp;
}
void draw_xp_skills()
{
short i;
for (i = 0; i < 19; i++) {
if ((store_skp >= skill_cost[i]) && (store_g >= skill_g_cost[i]))
cd_text_frame(1010,54 + i,11);
else cd_text_frame(1010,54 + i,1);
cd_set_item_num(1010,54 + i,store_skills[i]);
}
if ((store_skp >= 1) && (store_g >= 10))
cd_text_frame(1010,52,11);
else cd_text_frame(1010,52,1);
cd_set_item_num(1010,52,store_h);
if ((store_skp >= 1) && (store_g >= 15))
cd_text_frame(1010,53,11);
else cd_text_frame(1010,53,1);
cd_set_item_num(1010,53,store_sp);
}
void do_xp_draw(){
char get_text[256];
short pc_num;
pc_num = store_train_pc;
sprintf((char *) get_text, "%s",(char *) univ.party[pc_num].name.c_str());
cd_set_item_text (1010, 51,get_text);
for (i = 0; i < 20; i++)
store_skills[i] = univ.party[pc_num].skills[i];
store_h = univ.party[pc_num].max_health;
store_sp = univ.party[pc_num].max_sp;
store_g = 12000;
store_skp = 10000;
draw_xp_skills();
update_gold_skills();
}
void spend_xp_event_filter (short item_hit)
{
short pc_num;
bool talk_done = false;
pc_num = store_train_pc;
switch (item_hit) {
case 73:
dialog_answer = 0;
talk_done = true;
break;
case 3: case 4:
if ((store_h >= 250) && (item_hit == 4))
SysBeep(2);
else {
if (item_hit == 3) {
store_g += 10;
store_h -= 2;
store_skp += 1;
}
else {
if ((store_g < 10) || (store_skp < 1)) {
SysBeep(2);
}
else {
store_g -= 10;
store_h += 2;
store_skp -= 1;
}
}
update_gold_skills();
cd_set_item_num(1010,52,store_h);
draw_xp_skills();
}
break;
case 5: case 6:
if ((store_sp >= 150) && (item_hit == 6))
SysBeep(2);
else {
if (item_hit == 5) {
store_g += 15;
store_sp -= 1;
store_skp += 1;
}
else {
if ((store_g < 15) || (store_skp < 1)) {
SysBeep(2);
}
else {
store_sp += 1;
store_g -= 15;
store_skp -= 1;
}
}
update_gold_skills();
cd_set_item_num(1010,53,store_sp);
draw_xp_skills();
}
break;
case 48:
do_xp_keep(pc_num,0);
dialog_answer = 1;
talk_done = true;
break;
case 49:
do_xp_keep(pc_num,0);
do {
pc_num = (pc_num == 0) ? 5 : pc_num - 1;
} while (univ.party[pc_num].main_status != 1);
store_train_pc = pc_num;
do_xp_draw();
break;
case 50:
do_xp_keep(pc_num,0);
do {
pc_num = (pc_num == 5) ? 0 : pc_num + 1;
} while (univ.party[pc_num].main_status != 1);
store_train_pc = pc_num;
do_xp_draw();
break;
case 100:
break;
default:
if (item_hit >= 100) {
}
else {
which_skill = (item_hit - 7) / 2;
if (((store_skills[which_skill] >= skill_max[which_skill]) && ((item_hit - 7) % 2 == 1)) ||
((store_skills[which_skill] == 0) && ((item_hit - 7) % 2 == 0) && (which_skill > 2)) ||
((store_skills[which_skill] == 1) && ((item_hit - 7) % 2 == 0) && (which_skill <= 2)))
SysBeep(2);
else {
if ((item_hit - 7) % 2 == 0) {
store_g += skill_g_cost[which_skill];
store_skills[which_skill] -= 1;
store_skp += skill_cost[which_skill];
}
else {
if ((store_g < skill_g_cost[which_skill]) || (store_skp < skill_cost[which_skill])) {
SysBeep(2);
}
else {
store_skills[which_skill] += 1;
store_g -= skill_g_cost[which_skill];
store_skp -= skill_cost[which_skill];
}
}
update_gold_skills();
cd_set_item_num(1010,54 + which_skill,store_skills[which_skill]);
draw_xp_skills();
}
}
break;
}
store_train_pc = pc_num;
if (talk_done == true) {
toast_dialog();
}
}
void update_gold_skills()
{
csit(1010,47,"Lots!");
csit(1010,46,"Lots!");
}
bool spend_xp(short pc_num, short mode, short parent)
//short mode; // 0 - create 1 - train
// returns 1 if cancelled
{
Str255 get_text,text2;
short item_hit;
store_train_pc = pc_num;
make_cursor_sword();
cd_create_dialog_parent_num(1010,parent);
sprintf((char *) get_text,"Health (%d/%d)",1,10);
cd_add_label(1010,52,(char *) get_text,1075);
sprintf((char *) get_text,"Spell Pts. (%d/%d)",1,15);
//cd_add_label(1010,5,get_text,1040);
cd_add_label(1010,53,(char *) get_text,1075);
for (i = 54; i < 73; i++) {
get_str(text2,9,1 + 2 * (i - 54));
sprintf((char *) get_text,"%s (%d/%d)",text2,skill_cost[i - 54],skill_g_cost[i - 54]);
cd_add_label(1010,i,(char *) get_text,(i < 63) ? 1075 : 1069);
}
do_xp_draw();
dialog_answer = 0;
item_hit = cd_run_dialog();
cd_kill_dialog(1010);
return dialog_answer;
}
void give_reg_info_event_filter (short item_hit)
{
switch (item_hit) {
case 1:
toast_dialog();
break;
}
}
void give_reg_info()
{
short item_hit;
make_cursor_sword();
cd_create_dialog_parent_num(1073,0);
item_hit = cd_run_dialog();
cd_kill_dialog(1073);
}
void edit_xp_event_filter (short item_hit)
{
Str255 get_text;
cd_retrieve_text_edit_str(1024,2,(char *) get_text);
dialog_answer = 0;
sscanf((char *) get_text,"%d",&dialog_answer);
toast_dialog();
}
void edit_xp(cPlayer *pc)
{
short item_hit;
Str255 sign_text;
location view_loc;
store_xp_pc = pc;
make_cursor_sword();
cd_create_dialog(1024,mainPtr);
sprintf((char *) sign_text,"%d",(short)pc->experience);
cd_set_text_edit_str(1024,2,(char *) sign_text);
item_hit = store_xp_pc->get_tnl();
cdsin(1024,8,item_hit);
item_hit = cd_run_dialog();
cd_kill_dialog(1024);
if (dialog_answer < 0)
dialog_answer = dialog_answer * -1;
dialog_answer = minmax(0,10000,dialog_answer);
pc->experience = dialog_answer;
}