- All Carbon code is gone - Many dialogs converted; some are still left unimplemented since they still need to be converted - Menus converted to a xib file - The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets. Changes to dialogs: - pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog - string choice dialog can set the title, and properly shows the currently selected string - LEDs now accept font format - Fixed LED group's calculation of its rect - Fixed LED group crashing if it has no selection - Tabbing between text fields now works - Fix display of larger monster graphics in dialogs - Fix the script element content showing in the browser preview
301 lines
1.9 KiB
Plaintext
301 lines
1.9 KiB
Plaintext
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Special if item not given
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Special if button 3 pressed
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Type of damage (for list, see docs.)
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Call this special ...
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Call this special is 2nd flag lower ...
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Call this special ...
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Call this special ...
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Call this special ...
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Call this special ...
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Call this special ...
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If answer matches, call this special ...
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With this terrain ...
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Type of damage (for list, see docs.)
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0 - don't force, 1 - force
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What text? (see docs, 0 - up, 1 - down)
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If 1, always change level.
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Y coordinate inside section
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Cost adjust (0 .. 6, lower = cheaper)
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