Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special if item not given Unused Unused Unused Unused Unused Unused Unused Unused Special if item not given Unused Unused Unused Unused Special if button 3 pressed Special if button 3 pressed Special if button 3 pressed Special if item IS taken Special if item IS taken Special if item IS taken Unused Unused Unused Unused Unused Type of damage (for list, see docs.) Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Call this special ... Unused Unused Unused Call this special is 2nd flag lower ... Call this special ... Call this special ... Unused Unused Call this special ... Unused Unused Unused Unused Call this special ... Unused Unused Unused Unused Unused Call this special ... Unused Unused Unused If answer matches, call this special ... Unused Unused Unused With this terrain ... Unused Unused Unused Type of damage (for list, see docs.) Unused Unused Unused Unused 0 - don't force, 1 - force Unused Unused Unused Unused Unused What text? (see docs, 0 - up, 1 - down) Unused Unused If 1, always change level. Y coordinate inside section Unused Unused Unused Unused Right of rectangle Right of rectangle Right of rectangle Right of rectangle Right of rectangle Right of rectangle Right of rectangle Right of rectangle Right of rectangle Right of rectangle Right of rectangle Right of rectangle Right of rectangle Right of rectangle Right of rectangle Right of rectangle Right of rectangle Right of rectangle Right of rectangle Unused Unused Unused Unused Cost adjust (0 .. 6, lower = cheaper)