30 lines
1.7 KiB
Markdown
30 lines
1.7 KiB
Markdown
Classic Blades of Exile
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=======================
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This project hosts the source code to the classic RPG creator Blades of Exile after it was released
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by [Spiderweb Software](http://www.spiderwebsoftware.com/) under GPLv2. It is a svn-git transfer from the
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[Google Code Project](http://code.google.com/p/openexile/); all issues and trunk code has been ported.
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The primary purpose of this project is to provide bug fixes to Blades of Exile
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so that it can compile and run on modern operating systems. The secondary purpose is
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to generalize and extend its functionality while maintaining backwards compatibility.
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If you would like to be added to this project contact [Sylae](https://github.com/sylae)
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or one of the other people on the owners list. This is an open project, with no strong prerequisites
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for getting commit access. With that in mind, please be careful of what you check into the repository.
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Please do not commit any binaries, junk files, or anything that doesn't compile.
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The current task at hand is to merge the Mac and Windows code into the unified wxWidgets code base.
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Linux
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-----
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At last, there is a potential Linux version available in the downloads (though so far only the
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Character Editor is available). This should be treated as an alpha/beta release, so use with caution.
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Helpful Links
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-------------
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* [Jenkins Server](http://cd.calref.net:8080/) - Runs a build after every push
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* [BoE Forum at Spiderweb Software](http://spiderwebforums.ipbhost.com/index.php?/forum/12-blades-of-exile/)
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* [Original Game Source](http://www.spiderwebsoftware.com/blades/opensource.html) - Where it all began. Warning: Terrifying code.
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* [Ormus's Code](http://info.wsisiz.edu.pl/~kowalsg0/) - The basis for most, if not all, of the Win32 work. |