Celtic Minstrel a6a030052c Implement loading of .meg files using the Resource manager
- I extract pixel data from the resource without using QuickDraw
- Both resource-fork and data-fork .meg files work

Related changes:
- The custom graphics textures are now wrapped in a custom class
- bmp images are loaded if a meg is not found

Incidental changes:
- Various TODO notes
- Fix cScenario::spec_strs skipping several strings and potentially fetching out-of-bound entries
- oopsError now uses string streams instead of sprintf
2014-04-14 13:52:05 -04:00
2013-10-19 14:25:21 -06:00

Classic Blades of Exile

This project hosts the source code to the classic RPG creator Blades of Exile after it was released by Spiderweb Software under GPLv2. It is a svn-git transfer from the Google Code Project; all issues and trunk code has been ported.

The primary purpose of this project is to provide bug fixes to Blades of Exile so that it can compile and run on modern operating systems. The secondary purpose is to generalize and extend its functionality while maintaining backwards compatibility.

If you would like to be added to this project contact Sylae or one of the other people on the owners list. This is an open project, with no strong prerequisites for getting commit access. With that in mind, please be careful of what you check into the repository. Please do not commit any binaries, junk files, or anything that doesn't compile.

The current task at hand is to merge the Mac and Windows code into the unified wxWidgets code base.

Linux

At last, there is a potential Linux version available in the downloads (though so far only the Character Editor is available). This should be treated as an alpha/beta release, so use with caution.

Description
Open Blades of Exile
https://openboe.com/ Readme 317 MiB
Languages
C++ 51.5%
Scenario 31.1%
Maps 11.2%
SpecialNodes 4.3%
Objective-C++ 0.7%
Other 1.1%