- Renamed some things for shorter filenames - Moved the license into the doc folder - Cleaned up the project internal hierarchy so that it knows of the external file hierarchy (This should reduce the steps needed to fix bad references when a name is changed.) git-svn-id: http://openexile.googlecode.com/svn/trunk@112 4ebdad44-0ea0-11de-aab3-ff745001d230
39 lines
1.2 KiB
C
39 lines
1.2 KiB
C
#ifndef _TFILEIO_H
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#define _TFILEIO_H
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void Get_Path(char* path);
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void file_initialize();
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void save_scenario();
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void load_scenario();
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void load_spec_graphics();
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void augment_terrain(location to_create);
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void load_outdoors(location which_out,short mode);
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void load_town(short which_town);
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void import_town(short which_town);
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void oops_error(short error);
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void start_data_dump();
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void start_shopping_data_dump();
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void start_monst_data_dump();
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void start_spec_data_dump();
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void scen_text_dump();
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void port_talk_nodes();
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void port_town();
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void port_dummy_town();
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void port_dummy_t_d(short size,char *buffer);
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void port_dummy_talk_nodes();
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void port_t_d();
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void port_scenario();
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void port_item_list();
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void port_out(outdoor_record_type *out);
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void flip_spec_node(special_node_type *spec);
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void flip_short(short *s);
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void alter_rect(RECT *r);
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void flip_rect(RECT *s);
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short FSRead(HFILE file,long *len,char *buffer);
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short SetFPos(HFILE file, short mode, long len);
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void make_new_scenario(char *file_name,short out_width,short out_height,short making_warriors_grove,
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short use_grass,char *title);
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void flip_rect(RECT16 *s);
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void alter_rect(RECT16 *r);
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#endif
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