Files
oboe/Win32/Scenario Editor/TFILEIO.H
Celtic Minstrel 9bbfc01c5d - Removed the ViewDlog target (since it's deprecated by the new dialog engine)
- Renamed some things for shorter filenames
- Moved the license into the doc folder
- Cleaned up the project internal hierarchy so that it knows of the external file hierarchy (This should reduce the steps needed to fix bad references when a name is changed.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@112 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-07-13 17:26:40 +00:00

39 lines
1.2 KiB
C

#ifndef _TFILEIO_H
#define _TFILEIO_H
void Get_Path(char* path);
void file_initialize();
void save_scenario();
void load_scenario();
void load_spec_graphics();
void augment_terrain(location to_create);
void load_outdoors(location which_out,short mode);
void load_town(short which_town);
void import_town(short which_town);
void oops_error(short error);
void start_data_dump();
void start_shopping_data_dump();
void start_monst_data_dump();
void start_spec_data_dump();
void scen_text_dump();
void port_talk_nodes();
void port_town();
void port_dummy_town();
void port_dummy_t_d(short size,char *buffer);
void port_dummy_talk_nodes();
void port_t_d();
void port_scenario();
void port_item_list();
void port_out(outdoor_record_type *out);
void flip_spec_node(special_node_type *spec);
void flip_short(short *s);
void alter_rect(RECT *r);
void flip_rect(RECT *s);
short FSRead(HFILE file,long *len,char *buffer);
short SetFPos(HFILE file, short mode, long len);
void make_new_scenario(char *file_name,short out_width,short out_height,short making_warriors_grove,
short use_grass,char *title);
void flip_rect(RECT16 *s);
void alter_rect(RECT16 *r);
#endif