#ifndef _TFILEIO_H #define _TFILEIO_H void Get_Path(char* path); void file_initialize(); void save_scenario(); void load_scenario(); void load_spec_graphics(); void augment_terrain(location to_create); void load_outdoors(location which_out,short mode); void load_town(short which_town); void import_town(short which_town); void oops_error(short error); void start_data_dump(); void start_shopping_data_dump(); void start_monst_data_dump(); void start_spec_data_dump(); void scen_text_dump(); void port_talk_nodes(); void port_town(); void port_dummy_town(); void port_dummy_t_d(short size,char *buffer); void port_dummy_talk_nodes(); void port_t_d(); void port_scenario(); void port_item_list(); void port_out(outdoor_record_type *out); void flip_spec_node(special_node_type *spec); void flip_short(short *s); void alter_rect(RECT *r); void flip_rect(RECT *s); short FSRead(HFILE file,long *len,char *buffer); short SetFPos(HFILE file, short mode, long len); void make_new_scenario(char *file_name,short out_width,short out_height,short making_warriors_grove, short use_grass,char *title); void flip_rect(RECT16 *s); void alter_rect(RECT16 *r); #endif