Files
oboe/rsrc/dialogs/set-start-loc.xml

24 lines
1.3 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog skin='light' defbtn='okay' debug='true'>
<!-- OK button -->
<field name='town-num' top='77' left='181' width='43' height='16'/>
<field name='town-x' top='104' left='181' width='43' height='16'/>
<field name='town-y' top='104' left='280' width='43' height='16'/>
<button name='okay' type='regular' top='185' left='359'>OK</button>
<pict type='dlog' num='16' top='8' left='8'/>
<text top='25' left='50' width='371' height='41'>
Enter the town the party will start the scenario in.
Also enter the x-y location in the town to place the party at.
Don't forget to place that town somewhere in your scenario.
</text>
<text size='large' top='6' left='50' width='256' height='17'>Starting Location</text>
<text top='105' left='50' width='120' height='14'>Start location: X =</text>
<text top='105' left='232' width='39' height='14'>Y =</text>
<button name='cancel' type='regular' top='185' left='293'>Cancel</button>
<text top='129' left='51' width='372' height='55'>
NOTE: You also need to set the starting location outdoors.
This is where the party ends up when they leave town for the first time.
To set this, use the Set Starting Location option in the outdoors menu.
</text>
</dialog>