253 lines
14 KiB
HTML
253 lines
14 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<title>Getting Around Town - Blades of Exile Guide</title>
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<link rel="stylesheet" type="text/css" href="style.css">
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</head>
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<body>
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<div class="navbar">
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<script src='nav.js' type='application/javascript'></script>
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<noscript>Javascript required for the navbar.</noscript>
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</div>
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<div class="content">
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<h1>Getting Around Town</h1>
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<p>When you begin the game, you will be in one of Exile's many towns and forts. There are
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a variety of things you can and should do.</p>
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<p>Moving around: To move, place the cursor on the terrain screen in the direction you
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want to move (it should turn into a little arrow) and click. You will take a step in the
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direction the arrow points. To move up, for example, move the cursor above the little
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person in the middle (you). The cursor should turn into an arrow pointing up. Click. You
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will move up a space.</p>
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<p>You can also move using the keypad. Hitting <span class="key">5</span> pauses your
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party, <span class="key">8</span> makes you move up, <span class="key">2</span> down, and
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so on, allowing movement in all eight cardinal directions. You can also use the arrow
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keys to move, and if two arrow keys are pressed at the same time, you can even move
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diagonally. Unfortunately, in some circumstances, this diagonal movement may not work the
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way you want it to - for example, if you're in combat and you don't tap both arrows at the
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<i>exact</i> same time, you'll lose 2 action points instead of 1. For such situations, you
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can use <span class='key'>Home</span> to move up and left, <span class='key'>End</span> to
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move down and left, <span class='key'>PgUp</span> to move up and right, and <span
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class='key'>PgDn</span> to move down and right.</p>
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<p>If you cannot move there, because of something in the way, the text screen will tell
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you so. If you've stepped on something unpleasant, like swamp, lava, or some sort of
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trapped square, you will be informed. There are several interesting things to know about
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moving around...</p>
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<dl>
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<dt>Leaving Town:</dt>
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<dd>When you want to leave a town or dungeon, pick a direction and keep
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walking. Eventually, when you walk off the edge of the map, you will be outdoors. A handy
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way of telling how far you are from the edge of the map is to use the Map button,
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described below.</dd>
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<dt>Special Encounters:</dt>
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<dd>You will occasionally see, both in town and outdoors, a white circle
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on the the nearby floor/ground/whatever. The white circle signifies a special encounter or
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occurrence of some sort. Step on it to find out what it is.</dd>
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<dt>Wall and Secret Doors:</dt>
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<dd>Not all walls, man-made or otherwise, are as they appear. Some
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walls (and trees, and pillars, and many other terrain types) have secret doors and hidden
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tunnels. When you walk into a wall with one of these, you will pass through it. This may
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not always be a good thing.</dd>
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<dt>Locked Doors:</dt>
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<dd>When you walk into a door, you will try to open it. However, some doors
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are guarded by locks, magical and non-magical. To open a locked door, you can bash it or
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pick the lock. Bashing only rarely works, and failed attempts are punished by damage. Only
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strong characters should try to bash doors.<br>
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Locks can be picked by a character who has a decent Pick Locks skill and has lockpicks
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equipped. When you fail, there is a chance that one of your picks will break. It is
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rumored that you can find higher quality lockpicks.<br>
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Finally, some doors are magically locked. Bashing and lockpicking will not work - you
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will need to use the mage spell Unlock Doors. And, every great once in a while, you will
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find a door on which none of these methods will work! You'll need to find a key or lever
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or something else to open it.</dd>
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<dt>Boats and Horses:</dt>
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<dd>Both outdoors and in town, you can find boats. To enter one, move
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onto it. To leave it, steer it onto ground. Boats are essential to get to certain
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interesting places, and may be able to travel over more things than water...<br>
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Horses, on the other hand, enable you to move over land much faster. Monsters are
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easier to outrun, and the time it takes to travel outdoors will be halved. To mount horses
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you own, move onto them. To dismount, pause (click on your party or press
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<span class="key">5</span> on the keypad).<br>
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When you find boats and horses you don't own, often you will be able to find someone
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nearby to sell them to you.</dd>
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<dt>Light:</dt>
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<dd>Some areas are dark. To see beyond your nose, you will need a light source, be
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it a torch or spell. In certain unpleasant areas, even a torch or spell won't get rid of
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the darkness.</dd>
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<dt>Pausing:</dt>
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<dd>Sometimes, you'll just want to sit and watch the world go by. Click on your
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party or hit space or <span class="key">5</span> on the keypad to let a turn pass without
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action.</p>
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<dt>Alchemy:</dt>
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<dd>One of the things you can do in town is use ingredients you've found in your
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adventures to try to make potions. Should you have the right ingredients, the right
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recipe, and a PC with sufficient alchemy skill, select Do Alchemy from the Actions menu.
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You will be asked who is going to make it, and then given a list of potions you can make.
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Certain potions cannot be made by a character with low alchemy skill. The higher the
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alchemy skill, the better the odds of success.<br>
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For more information on the things you can make with alchemy, inside the game select
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Alchemy Info, under the Library menu.</dd>
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<dt>The Town Guard:</dt>
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<dd>Be careful! Damaging a friendly townsperson or stealing items can get
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the town guard after you! If this happens, you best flee town, before they destroy
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you.<br>
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An angry town will generally forget that it's mad at you, if you stay away for long
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enough.</dd>
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<dt>Selecting Spaces Shortcut:</dt>
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<dd>When you hit the 'look' button (or the 'talk' button), click
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on the space you want to look at to look at (talk to) it. A quicker way to look at (or talk
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to) something is to hit <span class='key'>l</span> or <span class='key'>t</span> on the
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keyboard, and then the key indicating the direction you want to look. This has you look at
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(or talk to) whatever is in the next space in that direction.</dd>
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<dt>The Buttons:</dt>
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<dd>Each of the many buttons at the bottom left corner of the screen has you do
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something. Several of them have keyboard equivalents. When they do, the key is given in
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the parentheses below:
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<ul>
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<li>Cast Mage (Fireball. <span class="key">m</span>):
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You will be asked to select one of
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your party members, who will then be given a chance to cast any mage spells he or she
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knows. Mage spells are described later.</li>
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<li>Cast Priest (Ankh. <span class="key">p</span>):
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Same as cast mage, but for priest
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spells.</li>
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<li>Look (Eye. <span class="key">l</span>):
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Clicking on this button and then on a space in
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the Terrain Screen gives you a list of everything in the space you click. Terrain,
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monsters, and items will be listed. Also...
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<dl>
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<dt>Looking Off screen:</dt>
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<dd>When you look, if you click on the terrain border, the terrain
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you're looking at will scroll in the direction you click on, so you can see the monsters
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before they're right on top of you.</dd>
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<dt>Signs:</dt>
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<dd>When your party is adjacent to a sign, you can read it by looking at it.</dd>
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<dt>Searching Stuff:</dt>
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<dd>When your party looks at something it is standing adjacent to, you will
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search the crate/desk/bookshelf/body/whatever for interesting things. If there is
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something there, you will have a special encounter. Some dungeons have very interesting
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things hidden in very mundane objects.</dd>
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<dt>Sequential Look:</dt>
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<dd>If you hold alt while selecting the space to look at, your cursor won't change back and you'll be able to select another space to look at.</dd>
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<dt>Quick Look:</dt>
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<dd>You can quickly look at any space onscreen by right-clicking it. This works exactly the same as if you looked at it normally.<dd></li>
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<li>Talk (Lips, <span class="key">t</span>):
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You can talk to any living creature which is
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not actually trying to kill you. To do so, click on this button, and then the thing you
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want to talk to. You will then be presented with a window with a description of the
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person.<br>
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To ask someone about something, click on the word after they say it. If someone says "I
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really hate goblins," click on 'goblins' to ask about that. If the person has something to
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say, the word will flash, and something else will come up. In addition, there are buttons
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at the button of the talk area:
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<dl>
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<dt>Look/Name/Job:</dt>
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<dd>Clicking on these buttons always gets a response, and clicking on 'Name'
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and 'Job' is the best way to begin a conversation.</dd>
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<dt>Ask About:</dt>
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<dd>This extremely important button lets you ask characters about things beside
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what they mention. For example, if you're told to ask Honkblatt about swords, when you
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find Honkblatt, click on Ask About, and enter 'swords,' and you may be pleasantly
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surprised.</dd>
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<dt>Go Back:</dt>
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<dd>Clicking on this brings up whatever the character said previously. A useful
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time saver.</dd>
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<dt>Buy/Sell:</dt>
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<dd>Many characters will buy, sell, or identify items, or otherwise do useful
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things. These buttons provide a useful shortcut to obtaining these services.</dd>
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<dt>Record:</dt>
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<dd>This has your characters write down what was just said. You can review it later
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by selecting See Talking Notes from the Options menu.</dd>
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<dt>Bye:</dt><dd>Ends the conversation.</dd>
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</dl>
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Other interesting things about conversation:
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<dl>
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<dt>Special Information:</dt>
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<dd>Occasionally, someone will tell you something that will help you
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do something else, such as a password or the location of a hidden item. When this happens,
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you will be told something along the lines of "You take note of this." This means your
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characters know something new. If you die later without saving, be sure to go back to get
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this information again.</dd>
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<dt>Stores:</dt>
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<dd>Most of the towns have a store of some sort in them. To buy something or sell
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something, you can generally press the appropriate buttons. How to buy, sell, and identify
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items is described later on.</dd>
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<dt>Training:</dt>
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<dd>You can spend your experience to gain valuable skills at the occasional
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training center. This works exactly the same as when you created your character, but you
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also have to pay gold. Each level in a skill costs the amount after the slash in the cost
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column. Should you buy some skills and then decide you don't want them, press the Cancel
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button to restore your character. Press the Keep button to keep the training.</dd>
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<dt>Boats and horses:</dt>
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<dd>Some people will sell you boats and horses, both useful ways to get
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around. When you buy one, a nearby boat or horse will become yours, and you will be able
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to enter/mount it.</dd></li>
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<li>Get (Hand picking up scroll. <span class="key">g</span>):
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When you see items nearby,
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click on this button to get them. If hostile monsters are in sight, you will only be able
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to get adjacent items. If not, you will be able to get all items nearby.<br>
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When the item-getting window comes up, click on an item to get it. To have a new PC get
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items, click the button by their picture.<br>
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Finally, some items in towns are not your property. Getting these items puts you in
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danger of being attacked by the town guard!</li>
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<li>Use ('Use', <span class="key">u</span>):
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This all-purpose command has you do something
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to an adjacent space. Using an open door closes it, and vice versa. Using a space with
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webs has you clear the webs away. Perhaps this action has other uses...</li>
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<li>Map (A Scroll, <span class="key">a</span>):
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As you wander around the town or dungeon,
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you will automatically keep track of the terrain you see. When you click this button, you
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will see a map of the area you're in.<br>
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Also, you can leave the map window up while you play. It will keep updating itself as
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you travel. Note that this will slow the game down.</li>
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<li>Enter Combat Mode (Sword. <span class="key">f</span>):
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As you wander around, someone or
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something might decide to attack you. When in town mode, you travel in a tight-knit,
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awkward group. Thus, you can't fight back, and the monsters move and act faster than
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you.<br>
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To deal with this unpleasant situation, click on this button to enter combat mode. Your
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group will split up into its individual members, and you will be able to fight
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back.</li>
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</ul>
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When you leave town (or go into combat) the buttons will change. The next two sections
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say what the new buttons do.</dd>
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<dt>Buying Items:</dt>
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<dd>Often, someone you meet in town will have something to sell you. Clicking
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on the Buy button will bring up the shopping window.<br>
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The items available will be listed, along with their prices, and, if weapons or armor,
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their important statistics. To get detailed information on an item, click on the 'I'
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button to the item's right. To buy it, click on the item's name. To have a different
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character shop, make that character active (click on his/her name, or type
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<span class="key">1</span>-<span class="key">6</span>).<br>
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There are some unusual sorts of shops:<br>
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<dl>
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<dt>Healers:</dt>
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<dd>Visiting a healer brings up a list of bad conditions the active character has,
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with the cost to heal that ailment. You can, for example, pay to heal a character's
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dumbfounding, but leave the character's damage unhealed.</dd>
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<dt>Alchemists:</dt>
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<dd>A few characters sell alchemical recipes. You only need to buy each recipe
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once for the entire party. The seller will usually explain what ingredients that recipe
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calls for.</dd>
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<dt>Mage and Priest Spells:</dt>
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<dd>Most spells can be bought from people in towns. When you buy a
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spell for one character, only that PC knows it. You need to buy it again for other PCs who
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want it.</dd>
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<dt>Specialized Trainers:</dt>
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<dd>Some shops will offer training for specific skills. These let you increase your skills
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without spending skill points.</dd>
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<dt>Selling/Identifying/Augmenting:</dt>
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<dd>Some characters in town will attempt to buy your items. When
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you hit the Sell button while talking, smaller Sell buttons appear by your items. Some
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people only buy armor, some only weapons, some everything. Click the small Sell button to
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sell an item.<br>
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People will only buy identified items. To identify an item, go to a sage (such as Axel,
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in Sweetgrove, in "Valley of Dying Things"). Ask about 'identify' (or, usually, click the
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Buy button), and ID buttons will appear by your unidentified items. Click this button to
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pay to have it identified. You will now know exactly what it is.<br>
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Finally, a very few people will cast magical spells to strengthen your identified,
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non-magical weapons. When this is offered, small 'Ench' buttons will appear by items that
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can be augmented. Press them to buy the improvement.</dd>
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</dl>
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</div></body>
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</html>
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