
Following requests/reports : Blades of Exile : *Corrected the Skill and Giant Strength abilities handling so that they actually increase the chances of hitting instead of decreasing it (damages were correctly handled). *Now trying to enter a blocked space multiple times won't produce a lot of message but add a (xX) suffix to the "blocked:" message (X number of tries to enter the space) Minor Editor changes : *When opening a new town or assigning a new town to a town entry on outdoor map, the input field is already selected (extended the basic function for flexibility). Code-wise : *Readded legacy monster skill constants in CONSTS.h, to make the original code easier to understand for newcomers. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@145 4ebdad44-0ea0-11de-aab3-ff745001d230
67 lines
2.1 KiB
Plaintext
67 lines
2.1 KiB
Plaintext
# Project: Blades of Exile Scenario Editor
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# Makefile created by Dev-C++ 4.9.9.2
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CPP = g++.exe
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CC = gcc.exe
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WINDRES = windres.exe
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RES = Blades_of_Exile_Scenario_Editor_private.res
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OBJ = BUTTONMG.o DLOGTOOL.o GLOBAL.o GRAPHUTL.o KEYDLGS.o TFILEIO.o townout.o EDSOUND.o GRAPHICS.o SCENARIO.o BLSCENED.o TACTIONS.o $(RES)
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LINKOBJ = BUTTONMG.o DLOGTOOL.o GLOBAL.o GRAPHUTL.o KEYDLGS.o TFILEIO.o townout.o EDSOUND.o GRAPHICS.o SCENARIO.o BLSCENED.o TACTIONS.o $(RES)
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LIBS = -L"C:/Dev-Cpp/lib/GTK+" -mwindows -lwinmm --strip-all
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INCS = -I"include"
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CXXINCS =
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BIN = "Blades of Exile Scenario Editor.exe"
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CXXFLAGS = $(CXXINCS) -fno-exceptions -fno-rtti
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CFLAGS = $(INCS)
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RM = rm -f
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.PHONY: all all-before all-after clean clean-custom
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all: all-before "Blades of Exile Scenario Editor.exe" all-after
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clean: clean-custom
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${RM} $(OBJ) $(BIN)
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$(BIN): $(OBJ)
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$(CPP) $(LINKOBJ) -o "Blades of Exile Scenario Editor.exe" $(LIBS)
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BUTTONMG.o: BUTTONMG.CPP
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$(CPP) -c BUTTONMG.CPP -o BUTTONMG.o $(CXXFLAGS)
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DLOGTOOL.o: DLOGTOOL.CPP
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$(CPP) -c DLOGTOOL.CPP -o DLOGTOOL.o $(CXXFLAGS)
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GLOBAL.o: GLOBAL.CPP
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$(CPP) -c GLOBAL.CPP -o GLOBAL.o $(CXXFLAGS)
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GRAPHUTL.o: GRAPHUTL.CPP
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$(CPP) -c GRAPHUTL.CPP -o GRAPHUTL.o $(CXXFLAGS)
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KEYDLGS.o: KEYDLGS.CPP
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$(CPP) -c KEYDLGS.CPP -o KEYDLGS.o $(CXXFLAGS)
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TFILEIO.o: TFILEIO.CPP
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$(CPP) -c TFILEIO.CPP -o TFILEIO.o $(CXXFLAGS)
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townout.o: townout.cpp
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$(CPP) -c townout.cpp -o townout.o $(CXXFLAGS)
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EDSOUND.o: EDSOUND.CPP
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$(CPP) -c EDSOUND.CPP -o EDSOUND.o $(CXXFLAGS)
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GRAPHICS.o: GRAPHICS.CPP
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$(CPP) -c GRAPHICS.CPP -o GRAPHICS.o $(CXXFLAGS)
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SCENARIO.o: SCENARIO.CPP
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$(CPP) -c SCENARIO.CPP -o SCENARIO.o $(CXXFLAGS)
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BLSCENED.o: BLSCENED.CPP
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$(CPP) -c BLSCENED.CPP -o BLSCENED.o $(CXXFLAGS)
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TACTIONS.o: TACTIONS.CPP
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$(CPP) -c TACTIONS.CPP -o TACTIONS.o $(CXXFLAGS)
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Blades_of_Exile_Scenario_Editor_private.res: Blades_of_Exile_Scenario_Editor_private.rc STRINGS.RC BLSCENED.RC GAMEDLOG.RC
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$(WINDRES) -i Blades_of_Exile_Scenario_Editor_private.rc --input-format=rc -o Blades_of_Exile_Scenario_Editor_private.res -O coff -D_INCLUDED_RC
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