Files
oboe/Scenario Editor/Makefile-DevCpp.win
Chokboyz b2b8a4d75b *Added a custom makefile for DevCpp which solves the ressources multiple-definitions problem (Game and Editor, the Character Editor wasn't affected).
Following requests/reports :
Blades of Exile :
*Corrected the Skill and Giant Strength abilities handling so that they actually increase the chances of hitting instead of decreasing it (damages were correctly handled).
*Now trying to enter a blocked space multiple times won't produce a lot of message but add a (xX) suffix to the "blocked:" message (X number of tries to enter the space)

Minor Editor changes :
*When opening a new town or assigning a new town to a town entry on outdoor map, the input field is already selected (extended the basic function for flexibility).

Code-wise :
*Readded legacy monster skill constants in CONSTS.h, to make the original code easier to understand for newcomers.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@145 4ebdad44-0ea0-11de-aab3-ff745001d230
2010-03-22 02:27:00 +00:00

67 lines
2.1 KiB
Plaintext

# Project: Blades of Exile Scenario Editor
# Makefile created by Dev-C++ 4.9.9.2
CPP = g++.exe
CC = gcc.exe
WINDRES = windres.exe
RES = Blades_of_Exile_Scenario_Editor_private.res
OBJ = BUTTONMG.o DLOGTOOL.o GLOBAL.o GRAPHUTL.o KEYDLGS.o TFILEIO.o townout.o EDSOUND.o GRAPHICS.o SCENARIO.o BLSCENED.o TACTIONS.o $(RES)
LINKOBJ = BUTTONMG.o DLOGTOOL.o GLOBAL.o GRAPHUTL.o KEYDLGS.o TFILEIO.o townout.o EDSOUND.o GRAPHICS.o SCENARIO.o BLSCENED.o TACTIONS.o $(RES)
LIBS = -L"C:/Dev-Cpp/lib/GTK+" -mwindows -lwinmm --strip-all
INCS = -I"include"
CXXINCS =
BIN = "Blades of Exile Scenario Editor.exe"
CXXFLAGS = $(CXXINCS) -fno-exceptions -fno-rtti
CFLAGS = $(INCS)
RM = rm -f
.PHONY: all all-before all-after clean clean-custom
all: all-before "Blades of Exile Scenario Editor.exe" all-after
clean: clean-custom
${RM} $(OBJ) $(BIN)
$(BIN): $(OBJ)
$(CPP) $(LINKOBJ) -o "Blades of Exile Scenario Editor.exe" $(LIBS)
BUTTONMG.o: BUTTONMG.CPP
$(CPP) -c BUTTONMG.CPP -o BUTTONMG.o $(CXXFLAGS)
DLOGTOOL.o: DLOGTOOL.CPP
$(CPP) -c DLOGTOOL.CPP -o DLOGTOOL.o $(CXXFLAGS)
GLOBAL.o: GLOBAL.CPP
$(CPP) -c GLOBAL.CPP -o GLOBAL.o $(CXXFLAGS)
GRAPHUTL.o: GRAPHUTL.CPP
$(CPP) -c GRAPHUTL.CPP -o GRAPHUTL.o $(CXXFLAGS)
KEYDLGS.o: KEYDLGS.CPP
$(CPP) -c KEYDLGS.CPP -o KEYDLGS.o $(CXXFLAGS)
TFILEIO.o: TFILEIO.CPP
$(CPP) -c TFILEIO.CPP -o TFILEIO.o $(CXXFLAGS)
townout.o: townout.cpp
$(CPP) -c townout.cpp -o townout.o $(CXXFLAGS)
EDSOUND.o: EDSOUND.CPP
$(CPP) -c EDSOUND.CPP -o EDSOUND.o $(CXXFLAGS)
GRAPHICS.o: GRAPHICS.CPP
$(CPP) -c GRAPHICS.CPP -o GRAPHICS.o $(CXXFLAGS)
SCENARIO.o: SCENARIO.CPP
$(CPP) -c SCENARIO.CPP -o SCENARIO.o $(CXXFLAGS)
BLSCENED.o: BLSCENED.CPP
$(CPP) -c BLSCENED.CPP -o BLSCENED.o $(CXXFLAGS)
TACTIONS.o: TACTIONS.CPP
$(CPP) -c TACTIONS.CPP -o TACTIONS.o $(CXXFLAGS)
Blades_of_Exile_Scenario_Editor_private.res: Blades_of_Exile_Scenario_Editor_private.rc STRINGS.RC BLSCENED.RC GAMEDLOG.RC
$(WINDRES) -i Blades_of_Exile_Scenario_Editor_private.rc --input-format=rc -o Blades_of_Exile_Scenario_Editor_private.res -O coff -D_INCLUDED_RC