
Under the current system, it would have failed to be random if two calls were made during the same msec. It will now throw in the previous rand() in the new seed, which should prevent duplicates (although the next seed in the same msec will be predictable, it's not like we need to be cryptographically secure here)
Classic Blades of Exile
This project hosts the source code to the classic RPG creator Blades of Exile after it was released by Spiderweb Software under GPLv2. It is a svn-git transfer from the Google Code Project; all issues and trunk code has been ported.
The primary purpose of this project is to provide bug fixes to Blades of Exile so that it can compile and run on modern operating systems. The secondary purpose is to generalize and extend its functionality while maintaining backwards compatibility.
If you would like to be added to this project contact Sylae or one of the other people on the owners list. This is an open project, with no strong prerequisites for getting commit access. With that in mind, please be careful of what you check into the repository. Please do not commit any binaries, junk files, or anything that doesn't compile.
The current task at hand is to merge the Mac and Windows code into the unified wxWidgets code base.
Linux
At last, there is a potential Linux version available in the downloads (though so far only the Character Editor is available). This should be treated as an alpha/beta release, so use with caution.
Helpful Links
- Jenkins Server - Runs a build after every push
- BoE Forum at Spiderweb Software
- Original Game Source - Where it all began. Warning: Terrifying code.
- Ormus's Code - The basis for most, if not all, of the Win32 work.