46 lines
2.6 KiB
C++
46 lines
2.6 KiB
C++
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#include "dialogxml/dialogs/dialog.hpp"
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#include "dialogxml/widgets/pict.hpp"
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bool GTP(short item_num);
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bool silent_GTP(short item_num);
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void give_gold(short amount,bool print_result);
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void give_food(short amount,bool print_result);
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// Try to take gold, but take none and return false if the party can't afford it.
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bool take_gold(short amount,bool print_result);
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// Take food until the party has 0, returning the amount of their deficiency
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short take_food(short amount,bool print_result);
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void equip_item(short pc_num,short item_num);
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void drop_item(short pc_num,short item_num,location where_drop);
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bool place_item(cItem item,location where,bool try_contained = false);
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void give_thing(short pc_num, short item_num);
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short dist_from_party(location where);
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void set_item_flag(cItem *item);
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short get_item(location place,short pc_num,bool check_container);
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void make_town_hostile();
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void set_town_attitude(short lo,short hi,eAttitude att);
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bool show_get_items(std::string titleText, std::vector<cItem*>& itemRefs, short pc_getting, bool overload = false);
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bool display_item(location from_loc,short pc_num,short mode, bool check_container);
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short custom_choice_dialog(std::array<std::string, 6>& strs,short pic_num,ePicType pic_type,std::array<short, 3>& buttons, bool anim_pict = false, short anim_loops = -1, int anim_fps = -1);
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void custom_pic_dialog(std::string title, pic_num_t bigpic);
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void setup_dialog_pict_anim(cDialog& dialog, std::string pict_id, short anim_loops, short anim_fps);
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void story_dialog(std::string title, str_num_t first, str_num_t last, eSpecCtxType which_str_type, pic_num_t pic, ePicType pt, short anim_loops, int anim_fps);
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short get_num_of_items(short max_num);
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void init_mini_map();
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void draw_help_dialog_item_buttons(cDialog& dialog,short item);
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void draw_help_dialog_forcefields(cDialog& dialog,short item);
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void place_glands(location where,mon_num_t m_type);
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void reset_item_max();
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short item_val(cItem item);
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void place_treasure(location where,short level,short loot,short mode);
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std::string get_text_response(std::string prompt = "", pic_num_t pic = 16);
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// Prompt the player for a number, which might be an index in a given list of strings.
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// Specify cancel_value to show a cancel button, which will return the given value (for example, -1)
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short get_num_response(short min, short max, std::string prompt, std::vector<std::string> choice_names = {}, boost::optional<short> cancel_value = boost::none);
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// Prompt the player to choose a party member. Returns 0-5 for a pc, 6 for cancel, or 7 for all.
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short select_pc(short mode, std::string title="", bool allow_choose_all = false);
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