#include "dialogxml/dialogs/dialog.hpp" #include "dialogxml/widgets/pict.hpp" bool GTP(short item_num); bool silent_GTP(short item_num); void give_gold(short amount,bool print_result); void give_food(short amount,bool print_result); // Try to take gold, but take none and return false if the party can't afford it. bool take_gold(short amount,bool print_result); // Take food until the party has 0, returning the amount of their deficiency short take_food(short amount,bool print_result); void equip_item(short pc_num,short item_num); void drop_item(short pc_num,short item_num,location where_drop); bool place_item(cItem item,location where,bool try_contained = false); void give_thing(short pc_num, short item_num); short dist_from_party(location where); void set_item_flag(cItem *item); short get_item(location place,short pc_num,bool check_container); void make_town_hostile(); void set_town_attitude(short lo,short hi,eAttitude att); bool show_get_items(std::string titleText, std::vector& itemRefs, short pc_getting, bool overload = false); bool display_item(location from_loc,short pc_num,short mode, bool check_container); short custom_choice_dialog(std::array& strs,short pic_num,ePicType pic_type,std::array& buttons, bool anim_pict = false, short anim_loops = -1, int anim_fps = -1); void custom_pic_dialog(std::string title, pic_num_t bigpic); void setup_dialog_pict_anim(cDialog& dialog, std::string pict_id, short anim_loops, short anim_fps); void story_dialog(std::string title, str_num_t first, str_num_t last, eSpecCtxType which_str_type, pic_num_t pic, ePicType pt, short anim_loops, int anim_fps); short get_num_of_items(short max_num); void init_mini_map(); void draw_help_dialog_item_buttons(cDialog& dialog,short item); void draw_help_dialog_forcefields(cDialog& dialog,short item); void place_glands(location where,mon_num_t m_type); void reset_item_max(); short item_val(cItem item); void place_treasure(location where,short level,short loot,short mode); std::string get_text_response(std::string prompt = "", pic_num_t pic = 16); // Prompt the player for a number, which might be an index in a given list of strings. // Specify cancel_value to show a cancel button, which will return the given value (for example, -1) short get_num_response(short min, short max, std::string prompt, std::vector choice_names = {}, boost::optional cancel_value = boost::none); // Prompt the player to choose a party member. Returns 0-5 for a pc, 6 for cancel, or 7 for all. short select_pc(short mode, std::string title="", bool allow_choose_all = false);