
setting of 64-bit operations
Classic Blades of Exile
This project hosts the source code to the classic RPG creator Blades of Exile after it was released by Spiderweb Software under GPLv2. It is a svn-git transfer from the Google Code Project; all issues and trunk code has been ported.
The primary purpose of this project is to provide bug fixes to Blades of Exile so that it can compile and run on modern operating systems. The secondary purpose is to generalize and extend its functionality while maintaining backwards compatibility.
If you would like to be added to this project contact Sylae or one of the other people on the owners list. This is an open project, with no strong prerequisites for getting commit access. With that in mind, please be careful of what you check into the repository. Please do not commit any binaries, junk files, or anything that doesn't compile.
The current task at hand is to merge the Windows code into the current Mac codebase, which no longer uses platform-specific APIs for most things (a few files would need to be rewritten for Windows).
Helpful Links
- Jenkins Server - Runs a build after every push
- BoE Forum at Spiderweb Software
- Original Game Source - Where it all began. Warning: Terrifying code.
- Ormus's Code - The basis for most, if not all, of the Win32 work.
- Experimental Builds - will be put up whenever Celtic Minstrel feels like it.