Files
oboe/rsrc/dialogs/edit-horses.xml

60 lines
3.7 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog skin='light' defbtn='okay' debug='true'>
<field name='town1' type='int' top='143' left='214' width='67' height='16'/>
<field name='town2' type='int' top='171' left='214' width='67' height='16'/>
<field name='town3' type='int' top='199' left='214' width='67' height='16'/>
<field name='town4' type='int' top='227' left='214' width='67' height='16'/>
<field name='town5' type='int' top='255' left='214' width='67' height='16'/>
<field name='town6' type='int' top='283' left='214' width='67' height='16'/>
<field name='x1' type='uint' top='143' left='329' width='39' height='16'/>
<field name='x2' type='uint' top='171' left='329' width='39' height='16'/>
<field name='x3' type='uint' top='199' left='329' width='39' height='16'/>
<field name='x4' type='uint' top='227' left='329' width='39' height='16'/>
<field name='x5' type='uint' top='255' left='329' width='39' height='16'/>
<field name='x6' type='uint' top='283' left='329' width='39' height='16'/>
<field name='y1' type='uint' top='143' left='410' width='39' height='16'/>
<field name='y2' type='uint' top='171' left='410' width='39' height='16'/>
<field name='y3' type='uint' top='199' left='410' width='39' height='16'/>
<field name='y4' type='uint' top='227' left='410' width='39' height='16'/>
<field name='y5' type='uint' top='255' left='410' width='39' height='16'/>
<field name='y6' type='uint' top='283' left='410' width='39' height='16'/>
<button name='okay' type='regular' top='309' left='463'>OK</button>
<button name='left' type='left' top='309' left='52'/>
<button name='right' type='right' top='309' left='115'/>
<text name='num1' top='143' left='152' width='46' height='14'/>
<text name='num2' top='171' left='152' width='46' height='14'/>
<text name='num3' top='199' left='153' width='46' height='14'/>
<text name='num4' top='227' left='153' width='46' height='14'/>
<text name='num5' top='254' left='153' width='46' height='14'/>
<text name='num6' top='282' left='153' width='46' height='14'/>
<pict type='dlog' num='16' top='8' left='8'/>
<text size='large' top='6' left='50' width='256' height='17'>Edit Horses</text>
<text top='25' left='50' width='439' height='39'>
There can be up to 24 horses in your scenario,
each of which must start in some town.
The horses can start as the parties property, if you want.
Leave the town at -1 to make the horse not exist.
</text>
<text top='65' left='50' width='439' height='41'>
Note that horses can't walk over certain terrain types (like floors).
Be careful not to place horses where they're stuck and can't get out.
This makes them sad.
</text>
<text top='113' left='199' width='106' height='14'>Town to start in</text>
<text top='107' left='310' width='76' height='25'>X Location in town</text>
<text top='107' left='392' width='81' height='26'>Y Location in town</text>
<text top='143' left='50' width='97' height='14'>Horse number</text>
<text top='171' left='50' width='97' height='14'>Horse number</text>
<text top='199' left='51' width='97' height='14'>Horse number</text>
<text top='227' left='51' width='97' height='14'>Horse number</text>
<text top='254' left='51' width='97' height='14'>Horse number</text>
<text top='282' left='51' width='97' height='14'>Horse number</text>
<text top='107' left='477' width='70' height='26'>Not Party Property</text>
<led name='owned1' state='off' top='143' left='488'/>
<led name='owned2' state='off' top='171' left='488'/>
<led name='owned3' state='off' top='199' left='488'/>
<led name='owned4' state='off' top='227' left='488'/>
<led name='owned5' state='off' top='254' left='488'/>
<led name='owned6' state='off' top='282' left='488'/>
</dialog>