Celtic Minstrel 54a8ae8213 Merge more item abilities
- Bliss and doom merged into single ability (distinguished by item use type)
- The three party status abilities merged into one
- Major healing now has a negative version
- Summoning and mass summoning now use first ability data to determine duration; second ability data determines monster
- Added generic use message for spell abilities that didn't already have a specialized message
- Mass summoning no longer redundantly recalculates random number of summons after each summon
2015-01-20 17:18:44 -05:00
2015-01-20 17:18:44 -05:00
2014-08-01 12:27:19 -06:00
2015-01-09 15:36:00 -05:00
2015-01-04 13:58:35 -05:00
2015-01-09 18:11:40 -05:00

Classic Blades of Exile

This project hosts the source code to the classic RPG creator Blades of Exile after it was released by Spiderweb Software under GPLv2. It is a svn-git transfer from the Google Code Project; all issues and trunk code has been ported.

The primary purpose of this project is to provide bug fixes to Blades of Exile so that it can compile and run on modern operating systems. The secondary purpose is to generalize and extend its functionality while maintaining backwards compatibility.

If you would like to be added to this project contact Sylae or one of the other people on the owners list. This is an open project, with no strong prerequisites for getting commit access. With that in mind, please be careful of what you check into the repository. Please do not commit any binaries, junk files, or anything that doesn't compile.

The Win32/ directory should be considered "frozen" from this point on. Apart from minor bugfixes, it should not be altered. The src/ directory is to be the official codebase now. As of the time of this writing, it has a few major issues on Windows which are being worked on.

Description
Open Blades of Exile
https://openboe.com/ Readme 317 MiB
Languages
C++ 51.5%
Scenario 31.1%
Maps 11.2%
SpecialNodes 4.3%
Objective-C++ 0.7%
Other 1.1%