Files
oboe/osx/Scenario Editor/scen.graphics.h
Celtic Minstrel 5001931033 - Split rect_draw_some_item into two versions, one to draw to the screen and on to draw to a GWorld.
- Temporary fix for the fact that PC #6 is often accessed.
- I think that's all...

git-svn-id: http://openexile.googlecode.com/svn/trunk@94 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-11 22:07:17 +00:00

65 lines
2.4 KiB
C

void Set_up_win ();
void run_startup_g();
void load_graphics();
void load_main_screen();
void draw_main_screen();
void redraw_screen();
void draw_lb();
void draw_lb_slot (short which,short mode) ;
void draw_rb();
void draw_rb_slot (short which,short mode) ;
void set_up_terrain_buttons();
GWorldPtr load_pict(int picture_to_get);
void draw_terrain();
void draw_monsts();
Rect get_item_template_rect (short type_wanted);
void draw_items();
void force_tiny_redraw();
void redraw_selected_ter();
void draw_one_terrain_spot (short i,short j,ter_num_t terrain_to_draw);
void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw);
void Draw_Some_Item ( GWorldPtr src_gworld,Rect src_rect,GWorldPtr targ_gworld,location target,short mode = srcCopy);
//void rect_draw_some_item (GWorldPtr src_gworld,Rect src_rect,GWorldPtr targ_gworld,Rect targ_rect,char masked,short main_win);
Rect get_template_rect (unsigned short type_wanted);
void draw_frames();
void place_location();
void place_just_location();
void set_string(char *string,char *string2);
void undo_clip();
bool is_special(short i,short j);
void take_special(short i,short j);
void make_special(short i,short j);
void sort_specials();
bool is_field_type(short i,short j,short field_type);
void make_field_type(short i,short j,short field_type);
void take_field_type(short i,short j,short field_type);
bool is_web(short i,short j);
void make_web(short i,short j);
void take_web(short i,short j);
bool is_crate(short i,short j);
void make_crate(short i,short j);
void take_crate(short i,short j);
bool is_barrel(short i,short j);
void make_barrel(short i,short j);
void take_barrel(short i,short j);
bool is_fire_barrier(short i,short j);
void make_fire_barrier(short i,short j);
void take_fire_barrier(short i,short j);
bool is_force_barrier(short i,short j);
void make_force_barrier(short i,short j);
void take_force_barrier(short i,short j);
bool is_sfx(short i,short j,short type);
void make_sfx(short i,short j,short type);
void take_sfx(short i,short j,short type);
bool is_quickfire(short i,short j);
void make_quickfire(short i,short j);
void take_quickfire(short i,short j);
bool container_there(location l);
bool is_spot(short i,short j);
//void get_str(Str255 str,short i, short j);
short string_length(char *str);
Rect get_custom_rect (short which_rect);
GWorldPtr load_bmp(unsigned char *data, long length);
void init_dialogs();
void record_display_strings();