"Poisoned Weapon" ability doesn't work with missiles #6

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opened 2013-05-25 08:59:51 +00:00 by sylae · 2 comments
sylae commented 2013-05-25 08:59:51 +00:00 (Migrated from github.com)

Original author: dle...@hotmail.com (October 11, 2011 02:45:43)

To reproduce:

  1. Create a missile (thrown, arrow/bolt, or sling) with the "Poisoned Weapon" attribute.
  2. Give it to a PC and test it on some poison-susceptible creature.

The creature in question should be poisoned, but this doesn't happen; the only damage is the physical damage from the missile.

(This is with Classic BoE 20110205, Windows version, running under Linux with Wine 1.2.3.)

Original issue: http://code.google.com/p/openexile/issues/detail?id=29

_Original author: dle...@hotmail.com (October 11, 2011 02:45:43)_ To reproduce: 1. Create a missile (thrown, arrow/bolt, or sling) with the "Poisoned Weapon" attribute. 2. Give it to a PC and test it on some poison-susceptible creature. The creature in question should be poisoned, but this doesn't happen; the only damage is the physical damage from the missile. (This is with Classic BoE 20110205, Windows version, running under Linux with Wine 1.2.3.) _Original issue: http://code.google.com/p/openexile/issues/detail?id=29_
CelticMinstrel commented 2015-06-14 06:10:08 +00:00 (Migrated from github.com)

I haven't specifically tested it, but due to major revisions in the handling of weapon abilities, this is probably fixed now.

I haven't specifically tested it, but due to major revisions in the handling of weapon abilities, this is probably fixed now.
NQNStudios commented 2025-01-21 18:53:36 +00:00 (Migrated from github.com)

Yeah--this is fixed.

Yeah--this is fixed.
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