"Poisoned Weapon" ability doesn't work with missiles #6
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Original author: dle...@hotmail.com (October 11, 2011 02:45:43)
To reproduce:
The creature in question should be poisoned, but this doesn't happen; the only damage is the physical damage from the missile.
(This is with Classic BoE 20110205, Windows version, running under Linux with Wine 1.2.3.)
Original issue: http://code.google.com/p/openexile/issues/detail?id=29
I haven't specifically tested it, but due to major revisions in the handling of weapon abilities, this is probably fixed now.
Yeah--this is fixed.