- The job board is loosely based on Exile III's job board; the dialog is converted from the one contained as a relic of E3 in BoE - Quest system is loosely based on a mix of Exile III jobs and Blades of Avernum quests - Talking to a monster (even a hostile one) can now trigger an arbitrary special node Dialog engine: - LED's now support wrapped labels
144 lines
3.0 KiB
C++
144 lines
3.0 KiB
C++
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#include <cstring>
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#include <cstdio>
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#include "scen.global.h"
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#include "graphtool.hpp"
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#include "scen.graphics.h"
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#include <cmath>
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#include "scen.btnmg.h"
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#include "scrollbar.hpp"
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extern rectangle right_sbar_rect;
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rectangle left_button[NLS];
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extern rectangle right_buttons[NRSONPAGE];
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rectangle right_scrollbar_rect;
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rectangle right_area_rect;
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extern short current_rs_top;
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char strings_ls[NLS][40];
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char strings_rs[NRS][40];
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bool left_buttons_active = 1,right_buttons_active = 0;
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extern short left_button_status[NLS]; // 0 - clear, 1 - text, 2 - title text, 3 - tabbed text, +10 - button
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extern short right_button_status[NRS];
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extern std::shared_ptr<cScrollbar> right_sbar;
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// Button status:
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// 0 - clear
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// 1000 + x - terrain type x
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// 2000 + x - monster type x
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// 3000 + x - item type x
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// 4000 + x - global special node
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// 5000 + x - out special node
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// 6000 + x - town special node
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// 7000 + x - global string x
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// 8000 + x - out string x
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// 9000 + x - town string x
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// 10000 + x - scen. special item x
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// 11000 + x - journal entry x
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// 12000 + x - dialogue node x
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// 13000 + x - basic dialogue node x
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// 14000 + x - outdoor sign x
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// 15000 + x - town sign x
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// 16000 + x - quest x
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// for following, lb stands for left button(s)
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void init_lb() {
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short i;
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for(i = 0; i < NLS; i++) {
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left_button_status[i] = 0;
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strcpy((char *) strings_ls[i], "");
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}
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}
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void reset_lb() {
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short i;
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for(i = 0; i < NLS; i++) {
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left_button_status[i] = 0;
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draw_lb_slot(i,0);
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}
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}
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// is slot >= 0, force that slot
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// if -1, use 1st free slot
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void set_lb(short slot, short mode, const char *label, short do_draw) {
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short i;
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if(slot < 0) {
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for(i = 0; i < NLS; i++)
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if(left_button_status[i] == 0) {
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slot = i;
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i = NLS + 5000;
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}
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if(i < NLS + 5000)
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return;
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}
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left_button_status[slot] = mode;
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sprintf((char *)strings_ls[slot], "%-50.50s", label);
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strings_ls[slot][39] = 0;
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if(do_draw > 0)
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draw_lb_slot(slot,0);
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}
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void init_rb() {
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short i;
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right_sbar->setPosition(0);
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for(i = 0; i < NRS; i++) {
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right_button_status[i] = 0;
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strcpy((char *) strings_rs[i], "");
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}
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}
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void reset_rb() {
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short i;
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for(i = 0; i < NRS; i++) {
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right_button_status[i] = 0;
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}
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draw_rb();
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right_sbar->setMaximum(0);
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right_sbar->setPosition(0);
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}
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// is slot >= 0, force that slot
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// if -1, use 1st free slot
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void set_rb(short slot, short mode, const char *label, short do_draw) {
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short i;
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if(slot < 0) {
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for(i = 0; i < NRS; i++)
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if(right_button_status[i] == 0) {
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slot = i;
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i = NRS + 5000;
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}
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if(i < NRS + 5000)
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return;
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}
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right_button_status[slot] = mode;
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sprintf((char *)strings_rs[slot], "%s", label);
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strings_rs[slot][39] = 0;
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for(i = 0; i < 39; i++)
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if(strings_rs[slot][i] == '|')
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strings_rs[slot][i] = ' ';
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if(do_draw > 0)
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draw_rb_slot(slot,0);
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/*for(i = 0; i < NRS; i++)
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if(right_button_status[i] != 0)
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highest_used = i;
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if(highest_used < NRSONPAGE - 1) {
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SetControlMaximum(right_sbar,0);
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current_rs_top = 0;
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}
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else {
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SetControlMaximum(right_sbar,highest_used - NRSONPAGE - 1);
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//SetControlValue(right_sbar,new_setting);
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}*/
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}
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