21 lines
1.4 KiB
XML
21 lines
1.4 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay' escbtn='okay'>
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<text top='4' left='50' width='312' height='16'>BLADES OF EXILE - DISTRIBUTING YOUR SCENARIO</text>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='22' left='50' width='413'>
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When you've completed your scenario, you probably want to give other people the chance to play through it.
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It's a big kick letting other people run around in your own fantasy world, get stuck at your puzzles, and kill your creations.
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</text>
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<text top='4' left='0' width='414' relative='pos-in pos' rel-anchor='prev'>
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The easiest way to release a scenario is to send it to NQNStudios. (nqn AT fastmail DOT com)<br/>
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<br/>
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Alternately, you can upload it as a game on itch.io, then share the link with the Blades of Exile: Itch Edition
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community and/or the Spiderweb Software message board.
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</text>
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<text top='4' left='0' relative='pos-in pos' rel-anchor='prev' colour='link'>https://nqn.itch.io/blades-of-exile/community</text>
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<text top='4' left='0' relative='pos-in pos' rel-anchor='prev' colour='link'>https://spiderwebforums.ipbhost.com/forum/12-blades-of-exile/</text>
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<button name='okay' type='regular' relative='abs pos' rel-anchor='prev' top='4' left='403'>OK</button>
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</dialog>
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