26 lines
796 B
C
26 lines
796 B
C
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#ifndef BOE_GAME_ITEMDATA_H
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#define BOE_GAME_ITEMDATA_H
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#include "item.h"
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cItemRec get_stored_item(short which);
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cItemRec get_food();
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cItemRec get_weapon(short loot);
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cItemRec get_armor(short loot);
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cItemRec get_helm(short loot);
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cItemRec get_gloves(short loot);
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cItemRec get_boots(short loot);
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cItemRec get_shield(short loot);
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cItemRec get_potion(short loot);
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cItemRec get_scroll(short loot);
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cItemRec get_missile(short loot);
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cItemRec get_poison(short loot);
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cItemRec get_wand(short loot);
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cItemRec get_ring(short loot);
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cItemRec get_necklace(short loot);
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//item_record_type convert_item (short_item_record_type s_item);
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cItemRec pull_item_of_type(unsigned int loot_max,short min_val,short max_val,eItemType t1, eItemType t2 = eItemType::NO_ITEM, eItemType t3 = eItemType::NO_ITEM);
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#endif
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