#ifndef BOE_GAME_ITEMDATA_H #define BOE_GAME_ITEMDATA_H #include "item.h" cItemRec get_stored_item(short which); cItemRec get_food(); cItemRec get_weapon(short loot); cItemRec get_armor(short loot); cItemRec get_helm(short loot); cItemRec get_gloves(short loot); cItemRec get_boots(short loot); cItemRec get_shield(short loot); cItemRec get_potion(short loot); cItemRec get_scroll(short loot); cItemRec get_missile(short loot); cItemRec get_poison(short loot); cItemRec get_wand(short loot); cItemRec get_ring(short loot); cItemRec get_necklace(short loot); //item_record_type convert_item (short_item_record_type s_item); cItemRec pull_item_of_type(unsigned int loot_max,short min_val,short max_val,eItemType t1, eItemType t2 = eItemType::NO_ITEM, eItemType t3 = eItemType::NO_ITEM); #endif