Files
oboe/rsrc/dialogs/edit-special-text.xml
Celtic Minstrel 41c3396aa3 Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone
- Many dialogs converted; some are still left unimplemented since they still need to be converted
- Menus converted to a xib file
- The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets.

Changes to dialogs:
- pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog
- string choice dialog can set the title, and properly shows the currently selected string
- LEDs now accept font format
- Fixed LED group's calculation of its rect
- Fixed LED group crashing if it has no selection
- Tabbing between text fields now works
- Fix display of larger monster graphics in dialogs
- Fix the script element content showing in the browser preview
2014-07-12 22:13:27 -04:00

14 lines
725 B
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay'>
<field name='str1' top='60' left='53' width='293' height='96'/>
<field name='str2' top='164' left='53' width='293' height='96'/>
<pict type='dlog' num='16' top='8' left='8'/>
<text size='large' top='6' left='50' width='169' height='16'>Editing Special Message:</text>
<button name='okay' type='regular' top='266' left='285'>OK</button>
<button name='cancel' type='regular' def-key='esc' top='266' left='219'>Cancel</button>
<text top='24' left='50' width='199' height='28'>
This encounter can have one or two pieces of text appear.
You can leave one or both blank.
</text>
</dialog>