Files
oboe/src/scenedit/scen.menus.linux.cpp
2018-02-10 17:08:33 +01:00

44 lines
766 B
C++

#include "scen.menus.hpp"
#include <map>
#include <SFML/Graphics/RenderWindow.hpp>
#include "scenario.hpp"
#include "winutil.hpp"
// This is the index of each menu on the menubar
enum {
FILE_MENU_POS = 0,
EDIT_MENU_POS = 1,
SCEN_MENU_POS = 2,
TOWN_MENU_POS = 3,
OUT_MENU_POS = 4,
HELP_MENU_POS = 6,
};
extern sf::RenderWindow mainPtr;
extern cScenario scenario;
std::map<int,eMenu> menuChoices;
void init_menubar() {
}
void shut_down_menus(short mode) {
}
void update_edit_menu() {
}
#include "cursors.hpp"
#include "fileio.hpp"
#include "scen.actions.hpp"
extern short cur_town;
extern location cur_out;
extern cTown* town;
extern cOutdoors* current_terrain;
extern bool change_made, ae_loading;
void set_up_apple_events(int argc, char* argv[]) {
}