#include "scen.menus.hpp" #include #include #include "scenario.hpp" #include "winutil.hpp" // This is the index of each menu on the menubar enum { FILE_MENU_POS = 0, EDIT_MENU_POS = 1, SCEN_MENU_POS = 2, TOWN_MENU_POS = 3, OUT_MENU_POS = 4, HELP_MENU_POS = 6, }; extern sf::RenderWindow mainPtr; extern cScenario scenario; std::map menuChoices; void init_menubar() { } void shut_down_menus(short mode) { } void update_edit_menu() { } #include "cursors.hpp" #include "fileio.hpp" #include "scen.actions.hpp" extern short cur_town; extern location cur_out; extern cTown* town; extern cOutdoors* current_terrain; extern bool change_made, ae_loading; void set_up_apple_events(int argc, char* argv[]) { }