- All Carbon code is gone - Many dialogs converted; some are still left unimplemented since they still need to be converted - Menus converted to a xib file - The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets. Changes to dialogs: - pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog - string choice dialog can set the title, and properly shows the currently selected string - LEDs now accept font format - Fixed LED group's calculation of its rect - Fixed LED group crashing if it has no selection - Tabbing between text fields now works - Fix display of larger monster graphics in dialogs - Fix the script element content showing in the browser preview
301 lines
3.2 KiB
Plaintext
301 lines
3.2 KiB
Plaintext
Unused
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Value to change to
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Increase/Decrease by
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Unused
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Unused
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Unused
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Unused
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0 - can enter, 1 - no enter
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0 - can enter, 1 - no enter
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0 - can enter, 1 - no enter
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Unused
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0 - can enter, 1 - no enter
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Number of moves to set forward
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Number of moves to set the timer
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Which sound
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Horse to set (0 .. 29)
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Boat to set (0 .. 29)
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Town to show/hide
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Number of Special Event (0 .. 9)
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Item To Give
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Item Class to Take Away
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Usused
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Value to change the 10 flags to
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Flag to change to Part A
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Unused
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Number of moves that pass
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0 - no attack, 1 - attack
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Unused
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Item to give
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Num. of spec. item to give (0 .. 49)
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Unused
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Unused
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Unused
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Label of 2nd button (-1 - no button)
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Label of 2nd button (-1 - no button)
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Label of 2nd button (-1 - no button)
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Item to give
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Item to give
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Item to give
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Special outdoor enc. to place (0 .. 3)
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Spec. enc. code to activate (0 .. 10)
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Type of trap (see docs. for list)
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0 - only living, 1 - any PC
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Number of dice
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Amount
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Amount
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Amount (0 .. 100)
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Amount (0 .. 10)
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0 - dead, 1 - dust, 2- stoned
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Amount (0 .. 8)
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Amount (0 .. 8)
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Amount (0 .. 8)
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Amount (0 .. 8)
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Amount (0 .. 8)
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Amount (0 .. 8)
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Amount (0 .. 8)
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Amount (0 .. 8)
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Amount (0 .. 7)
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Amount (0 .. 8)
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Amount (0 .. 5000)
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Amount (0 .. 10)
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Which Spell (0 .. 31, see docs)
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Which Spell (0 .. 31, see docs)
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Amount (0 .. 25000)
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Amount (0 .. 25000)
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Which Recipe (0 .. 19)
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Amount (0 .. 250)
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Amount (0 .. 250)
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Amount (0 .. 250)
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If at least this value ...
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If in this town ...
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If random # (1 - 100) less than ...
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If has spec. item ...
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Stuff Done flag 2 Part A
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X coordinate of space
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X coordinate of space
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If party has this much gold ...
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If party has this much food ...
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X coordinate of space
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If has item of this special class ...
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If has equipped item of this special ...
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If party has this much gold ...
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If party has this much food ...
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X coordinate of space
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If has item of this special class ...
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If has equipped item of this class ...
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If this day has been reached ...
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Unused
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Unused
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If this day has been reached ...
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Unused
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Unused
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If the party has this much Mage Lore ...
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Number of a SCENARIO special message
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If flag has this value ...
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Unused
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X coordinate of space
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X coordinate of space
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X coordinate of space
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X coordinate of space
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X coordinate of space
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X coordinate of space
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X coordinate of space
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X coordinate of space
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X coordinate of space
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Unused
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X coordinate of space to place
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Type of creature to remove
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0 - all, 1 - friendly, 2 - hostile
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Unused
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X coordinate to telep. to
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Unused
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X coordinate to go to
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Unused
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X coordinate to telep. to
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X coordinate to place at
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X coordinate of outdoor section
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X coordinate to place at
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X coordinate to place lone PC at
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0 - no sound, 1 - teleport sound
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Number of moves until event
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Top of rectangle
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Top of rectangle
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Top of rectangle
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Top of rectangle
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Top of rectangle
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Top of rectangle
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Top of rectangle
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Top of rectangle
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Top of rectangle
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Top of rectangle
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Top of rectangle
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Top of rectangle
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Top of rectangle
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Top of rectangle
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Top of rectangle
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Top of rectangle
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Top of rectangle
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Top of rectangle
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Top of rectangle
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Unused
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X coordinate of space
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Number of special encounter (0 .. 3)
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X coordinate of space
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Number of first item in store
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