Unused Value to change to Increase/Decrease by Unused Unused Unused Unused 0 - can enter, 1 - no enter 0 - can enter, 1 - no enter 0 - can enter, 1 - no enter Unused 0 - can enter, 1 - no enter Number of moves to set forward Number of moves to set the timer Which sound Horse to set (0 .. 29) Boat to set (0 .. 29) Town to show/hide Number of Special Event (0 .. 9) Item To Give Item Class to Take Away Usused Value to change the 10 flags to Flag to change to Part A Unused Number of moves that pass 0 - no attack, 1 - attack Unused Item to give Num. of spec. item to give (0 .. 49) Unused Unused Unused Label of 2nd button (-1 - no button) Label of 2nd button (-1 - no button) Label of 2nd button (-1 - no button) Item to give Item to give Item to give Special outdoor enc. to place (0 .. 3) Spec. enc. code to activate (0 .. 10) Type of trap (see docs. for list) 0 - only living, 1 - any PC Number of dice Amount Amount Amount (0 .. 100) Amount (0 .. 10) 0 - dead, 1 - dust, 2- stoned Amount (0 .. 8) Amount (0 .. 8) Amount (0 .. 8) Amount (0 .. 8) Amount (0 .. 8) Amount (0 .. 8) Amount (0 .. 8) Amount (0 .. 8) Amount (0 .. 7) Amount (0 .. 8) Amount (0 .. 5000) Amount (0 .. 10) Which Spell (0 .. 31, see docs) Which Spell (0 .. 31, see docs) Amount (0 .. 25000) Amount (0 .. 25000) Which Recipe (0 .. 19) Amount (0 .. 250) Amount (0 .. 250) Amount (0 .. 250) If at least this value ... If in this town ... If random # (1 - 100) less than ... If has spec. item ... Stuff Done flag 2 Part A X coordinate of space X coordinate of space If party has this much gold ... If party has this much food ... X coordinate of space If has item of this special class ... If has equipped item of this special ... If party has this much gold ... If party has this much food ... X coordinate of space If has item of this special class ... If has equipped item of this class ... If this day has been reached ... Unused Unused If this day has been reached ... Unused Unused If the party has this much Mage Lore ... Number of a SCENARIO special message If flag has this value ... Unused X coordinate of space X coordinate of space X coordinate of space X coordinate of space X coordinate of space X coordinate of space X coordinate of space X coordinate of space X coordinate of space Unused X coordinate of space to place Type of creature to remove 0 - all, 1 - friendly, 2 - hostile Unused X coordinate to telep. to Unused X coordinate to go to Unused X coordinate to telep. to X coordinate to place at X coordinate of outdoor section X coordinate to place at X coordinate to place lone PC at 0 - no sound, 1 - teleport sound Number of moves until event Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Unused X coordinate of space Number of special encounter (0 .. 3) X coordinate of space Number of first item in store