In overland travel, encounters initiate without monster visible. #237
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In overland travel, in 'valley' scenario, sometimes combat is initiated without seein an enemy on map beforehand. Is this a bug?
We can call if 'ambush feature' for now. :)
I just thought of a possible cause for this. Outdoor monster groups have a flag to trigger the encounter the moment they spawn, rather than when the group encounters the party. This is intended for special encounters, for example when you step on a white dot and happen upon an enemy camp, that sort of thing. But if the flag isn't properly initialized, perhaps it's getting set to true for some wandering groups too?
I just noticed another possible way this can happen is if the monster is behind a terrain you can't see. The frame where you're actually next to any giving wandering monster doesn't get rendered for some reason--so it would be possible for a wandering encounter to be visible, but behind something, and you move next to it without it being drawn.
If I don't encounter this in my test playthroughs of the core scenarios I'm going to assume it was fixed by #483 and close as completed.
I'm convinced I fixed it by forcing a redraw for the frame where you encounter the monster.