In overland travel, encounters initiate without monster visible. #237

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opened 2020-01-18 19:10:30 +00:00 by clort81 · 4 comments
clort81 commented 2020-01-18 19:10:30 +00:00 (Migrated from github.com)

In overland travel, in 'valley' scenario, sometimes combat is initiated without seein an enemy on map beforehand. Is this a bug?

We can call if 'ambush feature' for now. :)

In overland travel, in 'valley' scenario, sometimes combat is initiated without seein an enemy on map beforehand. Is this a bug? We can call if 'ambush feature' for now. :)
CelticMinstrel commented 2020-01-19 17:18:29 +00:00 (Migrated from github.com)

I just thought of a possible cause for this. Outdoor monster groups have a flag to trigger the encounter the moment they spawn, rather than when the group encounters the party. This is intended for special encounters, for example when you step on a white dot and happen upon an enemy camp, that sort of thing. But if the flag isn't properly initialized, perhaps it's getting set to true for some wandering groups too?

I just thought of a possible cause for this. Outdoor monster groups have a flag to trigger the encounter the moment they spawn, rather than when the group encounters the party. This is intended for special encounters, for example when you step on a white dot and happen upon an enemy camp, that sort of thing. But if the flag isn't properly initialized, perhaps it's getting set to true for some wandering groups too?
NQNStudios commented 2024-11-21 19:52:03 +00:00 (Migrated from github.com)

I just noticed another possible way this can happen is if the monster is behind a terrain you can't see. The frame where you're actually next to any giving wandering monster doesn't get rendered for some reason--so it would be possible for a wandering encounter to be visible, but behind something, and you move next to it without it being drawn.

I just noticed another possible way this can happen is if the monster is behind a terrain you can't see. The frame where you're actually *next to* any giving wandering monster doesn't get rendered for some reason--so it would be possible for a wandering encounter to be visible, but behind something, and you move next to it without it being drawn.
NQNStudios commented 2025-01-24 17:34:49 +00:00 (Migrated from github.com)

If I don't encounter this in my test playthroughs of the core scenarios I'm going to assume it was fixed by #483 and close as completed.

If I don't encounter this in my test playthroughs of the core scenarios I'm going to assume it was fixed by #483 and close as completed.
NQNStudios commented 2025-05-27 14:05:11 +00:00 (Migrated from github.com)

I'm convinced I fixed it by forcing a redraw for the frame where you encounter the monster.

I'm convinced I fixed it by forcing a redraw for the frame where you encounter the monster.
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