Compare commits
2 Commits
Author | SHA1 | Date | |
---|---|---|---|
bffd9ebb73 | |||
ab6a7f79b4 |
73
.github/workflows/mac-universal.yml
vendored
Normal file
73
.github/workflows/mac-universal.yml
vendored
Normal file
@@ -0,0 +1,73 @@
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name: Mac universal build
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on:
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push:
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branches:
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- universal
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release:
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types: [published]
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jobs:
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build:
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runs-on: macos-14
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env:
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CONFIGURATION: ${{ matrix.configuration }}
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BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
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PROD_MACOS_CERTIFICATE: '${{ secrets.PROD_MACOS_CERTIFICATE }}'
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PROD_MACOS_CERTIFICATE_PWD: '${{ secrets.PROD_MACOS_CERTIFICATE_PWD }}'
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PROD_MACOS_CERTIFICATE_NAME: '${{ secrets.PROD_MACOS_CERTIFICATE_NAME }}'
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PROD_MACOS_CI_KEYCHAIN_PWD: '${{ secrets.PROD_MACOS_CI_KEYCHAIN_PWD }}'
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PROD_MACOS_NOTARIZATION_APPLE_ID: '${{ secrets.PROD_MACOS_NOTARIZATION_APPLE_ID }}'
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PROD_MACOS_NOTARIZATION_TEAM_ID: '${{ secrets.PROD_MACOS_NOTARIZATION_TEAM_ID }}'
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PROD_MACOS_NOTARIZATION_PWD: '${{ secrets.PROD_MACOS_NOTARIZATION_PWD }}'
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BUILD_OS: macos
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strategy:
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fail-fast: false
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matrix:
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configuration:
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- Release
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- Debug
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steps:
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- uses: actions/checkout@v4
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# Download macos-intel
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- uses: robinraju/release-downloader@v1
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id: download
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with:
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latest: true
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fileName: 'cboe-macos-intel-${{ matrix.configuration }}.tar'
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extract: true
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out-file-path: 'cboe-macos-intel-${{ matrix.configuration }}'
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# Download macos-silicon
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- uses: robinraju/release-downloader@v1
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with:
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latest: true
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fileName: 'cboe-macos-silicon-${{ matrix.configuration }}.tar'
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extract: true
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out-file-path: 'cboe-macos-silicon-${{ matrix.configuration }}'
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- run: .github/workflows/scripts/mac/make-universal.sh
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# Skipping this for now because of issue nqnstudios#13
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- name: Codesign and notarize
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run: 'SIGN="no" NOTARIZE="no" .github/workflows/scripts/mac/sign-apps.sh'
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- name: 'Tar files'
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run: 'tar -cvf cboe-macos-universal-${{matrix.configuration}}.tar "build/Blades of Exile"'
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# Upload everything as artifact
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- uses: actions/upload-artifact@v4
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with:
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name: mac-universal-dependencies-${{matrix.configuration}}
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path: cboe-macos-universal-${{matrix.configuration}}.tar
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# upload a release
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- name: Github release
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uses: softprops/action-gh-release@v2
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with:
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files: cboe-macos-universal-${{ matrix.configuration }}.tar
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tag_name: ${{ steps.download.outputs.tag_name }}
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- name: 'Itch.io release'
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run: './.github/workflows/scripts/butler_push.sh'
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shell: bash
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if: ${{ matrix.configuration == 'Release' }}
|
131
.github/workflows/release.yml
vendored
Normal file
131
.github/workflows/release.yml
vendored
Normal file
@@ -0,0 +1,131 @@
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on:
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push:
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branches:
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- 'itch-edition'
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tags:
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- "v*.*.*"
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pull_request:
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branches:
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- itch-edition
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jobs:
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release:
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env:
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ARCH: ${{ matrix.os.flag }}
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MACOSX_DEPLOYMENT_TARGET: 10.15
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BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
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PROD_MACOS_CERTIFICATE: '${{ secrets.PROD_MACOS_CERTIFICATE }}'
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PROD_MACOS_CERTIFICATE_PWD: '${{ secrets.PROD_MACOS_CERTIFICATE_PWD }}'
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PROD_MACOS_CERTIFICATE_NAME: '${{ secrets.PROD_MACOS_CERTIFICATE_NAME }}'
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PROD_MACOS_CI_KEYCHAIN_PWD: '${{ secrets.PROD_MACOS_CI_KEYCHAIN_PWD }}'
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PROD_MACOS_NOTARIZATION_APPLE_ID: '${{ secrets.PROD_MACOS_NOTARIZATION_APPLE_ID }}'
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PROD_MACOS_NOTARIZATION_TEAM_ID: '${{ secrets.PROD_MACOS_NOTARIZATION_TEAM_ID }}'
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PROD_MACOS_NOTARIZATION_PWD: '${{ secrets.PROD_MACOS_NOTARIZATION_PWD }}'
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VCPKG_BINARY_SOURCES: "clear;x-gha,readwrite"
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DEBUG_FLAG: ${{ matrix.configuration == 'Debug' && 'true' || 'false' }}
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BUILD_OS: ${{ matrix.os.name }}
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strategy:
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fail-fast: false
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matrix:
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os:
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- name: macos
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suffix: '-intel'
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flag: x86_64
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deps: macos-universal
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version: 13
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scons-script: './.github/workflows/scripts/mac/scons-build.sh'
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- name: macos
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flag: arm64
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suffix: '-silicon'
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deps: macos-universal
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version: 14
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scons-script: './.github/workflows/scripts/mac/scons-build.sh'
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# - name: ubuntu
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# suffix: ''
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# version: 22.04
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# scons-script: scons
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- name: windows
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suffix: ''
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version: 2019
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scons-script: './.github/workflows/scripts/win/scons-build.bat'
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configuration:
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- Release
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- Debug
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runs-on: '${{ matrix.os.name }}-${{ matrix.os.version }}'
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steps:
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- name: Export GitHub Actions cache environment variables
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uses: actions/github-script@v7
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with:
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script: "core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || ''); core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');"
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- name: checkout
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uses: actions/checkout@v4
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with:
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submodules: true
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- name: Download dependency build
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uses: robinraju/release-downloader@v1
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with:
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repository: NQNStudios/cboe-dependencies
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latest: true
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fileName: 'dependencies-${{ matrix.os.deps || matrix.os.name }}-${{ matrix.configuration }}.tar'
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extract: true
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out-file-path: 'deps'
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- name: Windows build dependencies
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run: 'vcpkg install libxml2 && pip install scons'
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if: ${{ matrix.os.name == 'windows' }}
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- name: Mac build dependencies
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run: brew install scons
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if: ${{ matrix.os.name == 'macos' }}
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- name: Linux build dependencies
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run: sudo apt-get update && sudo apt-get install scons libxml2-utils libgl-dev libopenal-dev
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if: ${{ matrix.os.name == 'ubuntu' }}
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- name: Install TGUI
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run: 'sudo ./.github/workflows/scripts/linux/install-tgui.sh'
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if: ${{ matrix.os.name == 'ubuntu' }}
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- name: Build
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run: '${{ matrix.os.scons-script }} test=false debug=$DEBUG_FLAG'
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shell: bash
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- name: Download fix-rpaths.py script
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run: git clone https://gist.github.com/NQNStudios/7145bcf6621891f5176c8caa165d6b93
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if: ${{ matrix.os.name == 'macos' }}
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- name: Fix rpaths game
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run: 'python 7145bcf6621891f5176c8caa165d6b93/fix-rpaths.py "build/Blades of Exile/Blades of Exile.app"'
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if: ${{ matrix.os.name == 'macos' }}
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- name: Fix rpaths scenario editor
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run: 'python 7145bcf6621891f5176c8caa165d6b93/fix-rpaths.py "build/Blades of Exile/BoE Scenario Editor.app"'
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if: ${{ matrix.os.name == 'macos' }}
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- name: Fix rpaths character editor
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run: 'python 7145bcf6621891f5176c8caa165d6b93/fix-rpaths.py "build/Blades of Exile/BoE Character Editor.app"'
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if: ${{ matrix.os.name == 'macos' }}
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- run: cp .itch.toml "build/Blades of Exile/"
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shell: bash
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||||
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||||
- name: 'Tar unsigned files'
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run: 'tar -cvf cboe-${{ matrix.os.name }}${{ matrix.os.suffix }}-${{ matrix.configuration }}-unsigned.tar "Blades of Exile"'
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working-directory: '${{ github.workspace }}/build'
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- name: upload pre-signing artifact
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uses: actions/upload-artifact@v4
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||||
with:
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name: cboe-${{ matrix.os.name }}${{ matrix.os.suffix }}-${{ matrix.configuration }}-unsigned
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path: '${{ github.workspace }}/build/cboe-${{ matrix.os.name }}${{ matrix.os.suffix }}-${{ matrix.configuration }}-unsigned.tar'
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||||
# Skipping this for now because of issue nqnstudios#13
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||||
- name: Codesign and notarize
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||||
run: 'SIGN="no" NOTARIZE="no" ./.github/workflows/scripts/mac/sign-apps.sh'
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||||
if: ${{ matrix.os.name == 'macos' }}
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||||
- name: 'Tar files'
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||||
run: 'tar -cvf cboe-${{ matrix.os.name }}${{ matrix.os.suffix }}-${{ matrix.configuration }}.tar "Blades of Exile"'
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||||
working-directory: '${{ github.workspace }}/build'
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||||
- name: 'Upload Artifact'
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||||
uses: actions/upload-artifact@v4
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||||
with:
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||||
name: cboe-${{ matrix.os.name }}${{ matrix.os.suffix }}-${{ matrix.configuration }}
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||||
path: '${{ github.workspace }}/build/cboe-${{ matrix.os.name }}${{ matrix.os.suffix }}-${{ matrix.configuration }}.tar'
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- name: Github release
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||||
uses: softprops/action-gh-release@v2
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||||
with:
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||||
files: '${{ github.workspace }}/build/cboe-${{ matrix.os.name }}${{ matrix.os.suffix }}-${{ matrix.configuration }}.tar'
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||||
if: ${{ startsWith(github.ref, 'refs/tags/') }}
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||||
- name: 'Itch.io release'
|
||||
run: './.github/workflows/scripts/butler_push.sh'
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||||
shell: bash
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||||
if: ${{ startsWith(github.ref, 'refs/tags/') && matrix.configuration == 'Release' && matrix.os.name != 'macos' }}
|
28
.github/workflows/scripts/butler_push.sh
vendored
Executable file
28
.github/workflows/scripts/butler_push.sh
vendored
Executable file
@@ -0,0 +1,28 @@
|
||||
#! /bin/bash
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butler_channel=""
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butler_exe=""
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release_dir=""
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if [ "$BUILD_OS" = "ubuntu" ]; then
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butler_channel=linux-amd64
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butler_exe=butler
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release_dir="linux"
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elif [ "$BUILD_OS" = "windows" ]; then
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butler_channel=windows-amd64
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butler_exe=butler.exe
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release_dir="windows"
|
||||
elif [ "$BUILD_OS" = "macos" ]; then
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butler_channel=mac-universal
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||||
butler_exe=butler
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||||
release_dir="macos"
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||||
fi
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|
||||
# -L follows redirects
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||||
# -O specifies output name
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||||
curl -L -o butler.zip https://broth.itch.ovh/butler/${butler_channel}/LATEST/archive/default
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||||
unzip butler.zip
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||||
# GNU unzip tends to not set the executable bit even though it's set in the .zip
|
||||
chmod +x ${butler_exe}
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||||
# just a sanity check run (and also helpful in case you're sharing CI logs)
|
||||
./${butler_exe} -V
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./${butler_exe} push "build/Blades of Exile/" nqn/blades-of-exile:${butler_channel}
|
@@ -3,7 +3,7 @@
|
||||
git clone --depth 1 -b 0.9 https://github.com/texus/TGUI.git
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||||
cd TGUI
|
||||
export CLICOLOR_FORCE=1
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||||
cmake -D TGUI_CXX_STANDARD=14 .
|
||||
SFML_DIR=../deps/lib/cmake/SFML cmake -D TGUI_CXX_STANDARD=14 -D SFML_DIR=../deps/lib/cmake/SFML .
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||||
make
|
||||
cmake --install .
|
||||
cd .. # Probably not needed but...
|
||||
|
27
.github/workflows/scripts/mac/make-universal.sh
vendored
Executable file
27
.github/workflows/scripts/mac/make-universal.sh
vendored
Executable file
@@ -0,0 +1,27 @@
|
||||
#! /bin/bash
|
||||
|
||||
if [ -z "$CONFIGURATION" ]; then
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||||
CONFIGURATION=Release
|
||||
fi
|
||||
|
||||
INTEL=cboe-macos-intel-$CONFIGURATION
|
||||
SILICON=cboe-macos-silicon-$CONFIGURATION
|
||||
|
||||
combine() {
|
||||
mkdir -p "build/Blades of Exile/$1.app/Contents/MacOS"
|
||||
lipo -create "$SILICON/Blades of Exile/$1.app/Contents/MacOS/$1" "$INTEL/Blades of Exile/$1.app/Contents/MacOS/$1" -output "build/Blades of Exile/$1.app/Contents/MacOS/$1"
|
||||
cp -r "$SILICON/Blades of Exile/$1.app/Contents/Frameworks" "build/Blades of Exile/$1.app/Contents/"
|
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cp -r "$SILICON/Blades of Exile/$1.app/Contents/Resources" "build/Blades of Exile/$1.app/Contents/"
|
||||
cp "$SILICON/Blades of Exile/$1.app/Contents/Info.plist" "build/Blades of Exile/$1.app/Contents/"
|
||||
cp "$SILICON/Blades of Exile/$1.app/Contents/PkgInfo" "build/Blades of Exile/$1.app/Contents/"
|
||||
}
|
||||
|
||||
combine "Blades of Exile"
|
||||
combine "BoE Scenario Editor"
|
||||
combine "BoE Character Editor"
|
||||
|
||||
cp -r "$SILICON/Blades of Exile/Blades of Exile Base" "build/Blades of Exile/"
|
||||
cp -r "$SILICON/Blades of Exile/Blades of Exile Scenarios" "build/Blades of Exile/"
|
||||
cp -r "$SILICON/Blades of Exile/data" "build/Blades of Exile/"
|
||||
cp -r "$SILICON/Blades of Exile/docs" "build/Blades of Exile/"
|
||||
cp "$SILICON/Blades of Exile/.itch.toml" "build/Blades of Exile/"
|
2
.github/workflows/scripts/mac/scons-build.sh
vendored
2
.github/workflows/scripts/mac/scons-build.sh
vendored
@@ -4,4 +4,4 @@ export CC="$(brew --prefix llvm)/bin/clang"
|
||||
export CXX="$(brew --prefix llvm)/bin/clang++"
|
||||
export SDKROOT="$(xcrun --show-sdk-path)"
|
||||
|
||||
scons CXXFLAGS="-I/usr/local/opt/zlib/include" LINKFLAGS="-L/usr/local/opt/zlib/lib" $@
|
||||
scons CXXFLAGS="-I/usr/local/opt/zlib/include -arch $ARCH" LINKFLAGS="-L/usr/local/opt/zlib/lib" $@
|
||||
|
79
.github/workflows/scripts/mac/sign-apps.sh
vendored
Executable file
79
.github/workflows/scripts/mac/sign-apps.sh
vendored
Executable file
@@ -0,0 +1,79 @@
|
||||
#! /bin/bash
|
||||
|
||||
# CODE-SIGNING STEP
|
||||
# Original Source: https://federicoterzi.com/blog/automatic-code-signing-and-notarization-for-macos-apps-using-github-actions/
|
||||
# Modified by NQNStudios
|
||||
|
||||
# Turn our base64-encoded certificate back to a regular .p12 file
|
||||
|
||||
echo $PROD_MACOS_CERTIFICATE | base64 --decode > certificate.p12
|
||||
|
||||
# We need to create a new keychain, otherwise using the certificate will prompt
|
||||
# with a UI dialog asking for the certificate password, which we can't
|
||||
# use in a headless CI environment
|
||||
|
||||
security create-keychain -p "$PROD_MACOS_CI_KEYCHAIN_PWD" build.keychain
|
||||
security default-keychain -s build.keychain
|
||||
security unlock-keychain -p "$PROD_MACOS_CI_KEYCHAIN_PWD" build.keychain
|
||||
security import certificate.p12 -k build.keychain -P "$PROD_MACOS_CERTIFICATE_PWD" -T /usr/bin/codesign
|
||||
security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k "$PROD_MACOS_CI_KEYCHAIN_PWD" build.keychain
|
||||
|
||||
sign() {
|
||||
if [ "$SIGN" = "no" ];
|
||||
then
|
||||
return
|
||||
fi
|
||||
APP_PATH="build/Blades of Exile/$1.app"
|
||||
|
||||
# We finally codesign our app bundle, specifying the Hardened runtime option
|
||||
|
||||
/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH"/Contents/Frameworks/*.dylib -v
|
||||
(cd "$APP_PATH" && frameworks=Contents/Frameworks/*.framework/Versions/A/* && \
|
||||
for framework in $frameworks; do
|
||||
if [ -f "$framework" ]; then
|
||||
/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$framework" -v
|
||||
fi
|
||||
done)
|
||||
/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH"/Contents/Frameworks/*.framework/Versions/A/Resources/Info.plist -v
|
||||
/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH/Contents/Info.plist" -v
|
||||
|
||||
/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH" -v
|
||||
|
||||
# NOTARIZATION STEP
|
||||
if [ "$NOTARIZE" = "no" ];
|
||||
then
|
||||
return
|
||||
fi
|
||||
|
||||
# (same source)
|
||||
|
||||
# Store the notarization credentials so that we can prevent a UI password dialog
|
||||
# from blocking the CI
|
||||
|
||||
echo "Create keychain profile"
|
||||
xcrun notarytool store-credentials "notarytool-profile" --apple-id "$PROD_MACOS_NOTARIZATION_APPLE_ID" --team-id "$PROD_MACOS_NOTARIZATION_TEAM_ID" --password "$PROD_MACOS_NOTARIZATION_PWD"
|
||||
|
||||
# We can't notarize an app bundle directly, but we need to compress it as an archive.
|
||||
# Therefore, we create a zip file containing our app bundle, so that we can send it to the
|
||||
# notarization service
|
||||
|
||||
echo "Creating temp notarization archive"
|
||||
ditto -c -k --keepParent "$APP_PATH" "notarization.zip"
|
||||
|
||||
# Here we send the notarization request to the Apple's Notarization service, waiting for the result.
|
||||
# This typically takes a few seconds inside a CI environment, but it might take more depending on the App
|
||||
# characteristics. Visit the Notarization docs for more information and strategies on how to optimize it if
|
||||
# you're curious
|
||||
|
||||
echo "Notarize app"
|
||||
xcrun notarytool submit "notarization.zip" --keychain-profile "notarytool-profile" --wait
|
||||
|
||||
# Finally, we need to "attach the staple" to our executable, which will allow our app to be
|
||||
# validated by macOS even when an internet connection is not available.
|
||||
echo "Attach staple"
|
||||
xcrun stapler staple "$APP_PATH" || exit 1
|
||||
}
|
||||
|
||||
sign "Blades of Exile"
|
||||
sign "BoE Scenario Editor"
|
||||
sign "BoE Character Editor"
|
9
.itch.toml
Normal file
9
.itch.toml
Normal file
@@ -0,0 +1,9 @@
|
||||
[[actions]]
|
||||
name = "Play"
|
||||
path = "Blades of Exile.exe"
|
||||
platform = "windows"
|
||||
|
||||
[[actions]]
|
||||
name = "Play"
|
||||
path = "Blades of Exile.app"
|
||||
platform = "osx"
|
89
SConstruct
89
SConstruct
@@ -232,13 +232,15 @@ elif platform == "win32":
|
||||
vcpkg_other_libs = list(filter(path.exists, vcpkg_other_libs))
|
||||
vcpkg_other_bins = [path.join(d.get_abspath(), 'bin') for d in vcpkg_other_packages]
|
||||
vcpkg_other_bins = list(filter(path.exists, vcpkg_other_bins))
|
||||
|
||||
include_paths=[path.join(vcpkg_installed, 'include')] + vcpkg_other_includes
|
||||
project_includes = []
|
||||
for (root, dirs, files) in os.walk('src'):
|
||||
project_includes.append(path.join(os.getcwd(), root))
|
||||
include_paths=project_includes
|
||||
env.Append(
|
||||
LINKFLAGS=['/SUBSYSTEM:WINDOWS','/ENTRY:mainCRTStartup',f'/MACHINE:X{arch_short}'],
|
||||
LINKFLAGS=['/SUBSYSTEM:WINDOWS','/ENTRY:mainCRTStartup',f'/MACHINE:X{arch_short}', '/VERBOSE', '/NODEFAULTLIB:libboost_filesystem-vc142-mt-x64-1_85.lib'],
|
||||
CXXFLAGS=['/EHsc','/MD','/FIglobal.hpp'],
|
||||
CPPPATH=include_paths,
|
||||
LIBPATH=[path.join(vcpkg_installed, 'lib')] + vcpkg_other_libs + vcpkg_other_bins,
|
||||
LIBPATH=[],
|
||||
LIBS=Split("""
|
||||
kernel32
|
||||
user32
|
||||
@@ -259,7 +261,10 @@ elif platform == "win32":
|
||||
def build_app_package(env, source, build_dir, info):
|
||||
env.Install(build_dir, source)
|
||||
elif platform == "posix":
|
||||
env.Append(CXXFLAGS=["-std=c++14","-include","global.hpp"])
|
||||
env.Append(
|
||||
CXXFLAGS=["-std=c++14","-include","global.hpp"],
|
||||
#LINKFLAGS=["-rpath-link", "deps/lib/", "-rpath", "./"]
|
||||
)
|
||||
def build_app_package(env, source, build_dir, info):
|
||||
env.Install(build_dir, source)
|
||||
|
||||
@@ -415,6 +420,7 @@ if not env.GetOption('clean'):
|
||||
if platform == 'posix':
|
||||
def check_tgui(conf, second_attempt=False):
|
||||
if conf.CheckLib('libtgui', language='C++'):
|
||||
bundled_libs.append('tgui')
|
||||
return conf
|
||||
else:
|
||||
if second_attempt:
|
||||
@@ -496,7 +502,31 @@ Export("data_dir")
|
||||
SConscript(["rsrc/SConscript", "doc/SConscript"])
|
||||
|
||||
# Bundle required frameworks and libraries
|
||||
|
||||
def handle_bundled_libs(extension, prefix=''):
|
||||
target_dirs = ["#build/Blades of Exile", "#build/test"]
|
||||
for lib in bundled_libs:
|
||||
for lpath in env['LIBPATH']:
|
||||
def check_path(src_file):
|
||||
_dir = os.path.dirname(src_file)
|
||||
print(f'checking {_dir} for {prefix}{lib}')
|
||||
try:
|
||||
print(os.listdir(_dir))
|
||||
except:
|
||||
pass
|
||||
if path.exists(src_file) and src_file != "/usr/lib/x86_64-linux-gnu/libz.so":
|
||||
for targ in target_dirs:
|
||||
for so in os.listdir(_dir):
|
||||
if os.path.basename(src_file) in so:
|
||||
print(f'found {path.join(_dir, so)}')
|
||||
env.Install(targ, path.join(_dir, so))
|
||||
return True
|
||||
return False
|
||||
if check_path(path.join(lpath, prefix + lib + extension)):
|
||||
break
|
||||
elif check_path(path.join(lpath.replace('lib', 'bin'), prefix + lib + extension)):
|
||||
break
|
||||
elif check_path(path.join(lpath, 'x86_64-linux-gnu', prefix + lib + extension)):
|
||||
break
|
||||
if platform == "darwin":
|
||||
app_targets = []
|
||||
if 'game' in targets:
|
||||
@@ -535,20 +565,7 @@ elif platform == "win32":
|
||||
brotlidec
|
||||
brotlicommon
|
||||
""")
|
||||
target_dirs = ["#build/Blades of Exile", "#build/test"]
|
||||
for lib in bundled_libs:
|
||||
for lpath in env['LIBPATH']:
|
||||
src_file = path.join(lpath, lib + ".dll")
|
||||
if path.exists(src_file):
|
||||
for targ in target_dirs:
|
||||
env.Install(targ, src_file)
|
||||
break
|
||||
elif 'lib' in lpath:
|
||||
src_file = path.join(lpath.replace('lib', 'bin'), lib + ".dll")
|
||||
if path.exists(src_file):
|
||||
for targ in target_dirs:
|
||||
env.Install(targ, src_file)
|
||||
break
|
||||
handle_bundled_libs(".dll")
|
||||
# Extra: Microsoft redistributable libraries installer
|
||||
if 'msvc' in env["TOOLS"]:
|
||||
if path.exists("deps/VCRedistInstall.exe"):
|
||||
@@ -556,11 +573,41 @@ elif platform == "win32":
|
||||
else:
|
||||
print("WARNING: Cannot find installer for the MSVC redistributable libraries for your version of Visual Studio.")
|
||||
print("Please download it from Microsoft's website and place it at:")
|
||||
print(" deps/VCRedistInstall.exe")
|
||||
print(" deps/VCRedistInstall.exe")
|
||||
# Create it so its lack doesn't cause makensis to break
|
||||
# (Because the installer is an optional component.)
|
||||
os.makedirs("build/Blades of Exile", exist_ok=True)
|
||||
open("build/Blades of Exile/VCRedistInstall.exe", 'w').close()
|
||||
elif platform == "posix":
|
||||
targets = [
|
||||
"Blades of Exile",
|
||||
"BoE Character Editor",
|
||||
"BoE Scenario Editor",
|
||||
]
|
||||
def patchelf():
|
||||
to_patch = targets + [so for so in os.listdir("build/Blades of Exile") if '.so' in so]
|
||||
for targ in to_patch:
|
||||
subprocess.call(['patchelf', '--set-rpath', '.', targ], cwd='build/Blades of Exile')
|
||||
atexit.register(patchelf)
|
||||
bundled_libs += Split("""
|
||||
GL
|
||||
X11
|
||||
stdc++
|
||||
Xrandr
|
||||
Xcursor
|
||||
udev
|
||||
openal
|
||||
vorbisenc
|
||||
vorbisfile
|
||||
vorbis
|
||||
ogg
|
||||
FLAC
|
||||
freetype
|
||||
GLdispatch
|
||||
GLX
|
||||
xcb
|
||||
""")
|
||||
handle_bundled_libs(".so", "lib")
|
||||
|
||||
if env["package"]:
|
||||
if platform == "darwin":
|
||||
|
@@ -9,10 +9,17 @@
|
||||
Spiderweb Software, created in 1997 and later released as
|
||||
Free Open-Source Software.
|
||||
</text>
|
||||
<text name='spidweb' relative='pos-in pos' rel-anchor='prev' top='3' left='16' colour='link' underline='true'>
|
||||
http://www.spidweb.com/blades/opensource.html
|
||||
<text relative='pos-in pos' rel-anchor='prev' top='2' left='0' width='413'>
|
||||
You're playing an Itch Edition release of OpenBoE. The Itch Edition
|
||||
was funded by many generous supporters through IndieGoGo, and is
|
||||
currently funded by donations on Patreon. Click below to follow the project
|
||||
and see the rewards for becoming a supporter!
|
||||
</text>
|
||||
<text relative='neg pos' rel-anchor='prev' top='3' left='16' width='413'>
|
||||
<text name='patreon' relative='pos-in pos' rel-anchor='prev' top='0' left='16' width='230' colour='link' underline='true'>
|
||||
http://patreon.com/blades_itch_edition
|
||||
</text>
|
||||
<pict type='item' num='17' relative='pos neg' rel-anchor='prev' top='15' left='2'/>
|
||||
<text relative='neg pos' anchor='patreon' top='3' left='16' width='413'>
|
||||
Three exciting original scenarios await you, filled
|
||||
with many hours of puzzles, fighting and adventure!
|
||||
In addition to these, hundreds more written by
|
||||
|
@@ -68,8 +68,8 @@ static std::string get_file_error() {
|
||||
// Debug builds run from working directory "build/Blades of Exile"
|
||||
// should helpfully let you enter replay test scenarios.
|
||||
|
||||
// Support for multiple scenario directories will also help with how I plan
|
||||
// to handle scenario packaging/distribution for my fork's release.
|
||||
// The Itch Edition finds scenarios in the Itch client's install path,
|
||||
// so scenarios can be distributed as Itch games.
|
||||
// - Nat
|
||||
std::vector<fs::path> all_scen_dirs() {
|
||||
std::vector<fs::path> scen_dirs = { scenDir };
|
||||
@@ -86,6 +86,27 @@ std::vector<fs::path> all_scen_dirs() {
|
||||
}
|
||||
#endif
|
||||
|
||||
// Itch Edition: Search Itch client apps.
|
||||
// But not recursively, because the player could have tons of games installed
|
||||
// and that would search ALL of the installed files.
|
||||
// In fact, try to disqualify folders ASAP by only allowing .boes, .txt,
|
||||
// and Itch meta files
|
||||
// (designers might want to ship a README.txt)
|
||||
fs::path itch_apps_path = scenDir/".."/".."/"itch"/"apps";
|
||||
for(fs::directory_iterator app_iter(itch_apps_path); app_iter != fs::directory_iterator(); app_iter++){
|
||||
fs::path app = *app_iter;
|
||||
for(fs::directory_iterator file_iter(app); file_iter != fs::directory_iterator(); file_iter++){
|
||||
fs::path file = *file_iter;
|
||||
if(file.extension() == ".boes"){
|
||||
scen_dirs.push_back(*app_iter);
|
||||
break;
|
||||
}else if(file.extension() == ".itch"){
|
||||
}else if(file.extension() != ".txt"){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return scen_dirs;
|
||||
}
|
||||
|
||||
@@ -99,6 +120,9 @@ fs::path locate_scenario(std::string scen_name, bool allow_unpacked) {
|
||||
fs::path scenPath;
|
||||
|
||||
for(fs::path scenDir : all_scen_dirs()){
|
||||
// Some possible directories, like the Itch client installation folder, might not exist
|
||||
if(!fs::is_directory(scenDir)) continue;
|
||||
|
||||
for(fs::recursive_directory_iterator iter(scenDir); iter != fs::recursive_directory_iterator(); iter++) {
|
||||
fs::file_status stat = iter->status();
|
||||
std::string fname = iter->path().filename().string().c_str();
|
||||
|
Reference in New Issue
Block a user