Compare commits
1 Commits
Author | SHA1 | Date | |
---|---|---|---|
bffd9ebb73 |
4
.github/workflows/scripts/butler_push.sh
vendored
4
.github/workflows/scripts/butler_push.sh
vendored
@@ -12,7 +12,7 @@ elif [ "$BUILD_OS" = "windows" ]; then
|
||||
butler_exe=butler.exe
|
||||
release_dir="windows"
|
||||
elif [ "$BUILD_OS" = "macos" ]; then
|
||||
butler_channel=darwin-amd64
|
||||
butler_channel=mac-universal
|
||||
butler_exe=butler
|
||||
release_dir="macos"
|
||||
fi
|
||||
@@ -25,4 +25,4 @@ unzip butler.zip
|
||||
chmod +x ${butler_exe}
|
||||
# just a sanity check run (and also helpful in case you're sharing CI logs)
|
||||
./${butler_exe} -V
|
||||
./${butler_exe} push "build/Blades of Exile/" nqn/blades-of-exile:${release_dir}
|
||||
./${butler_exe} push "build/Blades of Exile/" nqn/blades-of-exile:${butler_channel}
|
||||
|
@@ -445,12 +445,6 @@ void cDialog::recalcRect(){
|
||||
|
||||
winRect.right *= get_ui_scale();
|
||||
winRect.bottom *= get_ui_scale();
|
||||
// Uncomment if you need to measure any dialogs.
|
||||
/*
|
||||
LOG_VALUE(fname);
|
||||
LOG_VALUE(winRect.right);
|
||||
LOG_VALUE(winRect.bottom);
|
||||
*/
|
||||
}
|
||||
|
||||
bool cDialog::initCalled = false;
|
||||
|
@@ -93,18 +93,16 @@ std::vector<fs::path> all_scen_dirs() {
|
||||
// and Itch meta files
|
||||
// (designers might want to ship a README.txt)
|
||||
fs::path itch_apps_path = scenDir/".."/".."/"itch"/"apps";
|
||||
if(fs::is_directory(itch_apps_path)){
|
||||
for(fs::directory_iterator app_iter(itch_apps_path); app_iter != fs::directory_iterator(); app_iter++){
|
||||
fs::path app = *app_iter;
|
||||
for(fs::directory_iterator file_iter(app); file_iter != fs::directory_iterator(); file_iter++){
|
||||
fs::path file = *file_iter;
|
||||
if(file.extension() == ".boes"){
|
||||
scen_dirs.push_back(*app_iter);
|
||||
break;
|
||||
}else if(file.extension() == ".itch"){
|
||||
}else if(file.extension() != ".txt"){
|
||||
break;
|
||||
}
|
||||
for(fs::directory_iterator app_iter(itch_apps_path); app_iter != fs::directory_iterator(); app_iter++){
|
||||
fs::path app = *app_iter;
|
||||
for(fs::directory_iterator file_iter(app); file_iter != fs::directory_iterator(); file_iter++){
|
||||
fs::path file = *file_iter;
|
||||
if(file.extension() == ".boes"){
|
||||
scen_dirs.push_back(*app_iter);
|
||||
break;
|
||||
}else if(file.extension() == ".itch"){
|
||||
}else if(file.extension() != ".txt"){
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1889,7 +1889,7 @@ class cFilePicker {
|
||||
save_files.resize(save_file_mtimes.size());
|
||||
|
||||
cStack& stk = get_stack();
|
||||
int num_pages = max(1, ceil((float)save_file_mtimes.size() / parties_per_page));
|
||||
int num_pages = ceil((float)save_file_mtimes.size() / parties_per_page);
|
||||
stk.setPageCount(num_pages);
|
||||
// HACK: For some reason which should be fixed, the buttons and labels on subsequent pages
|
||||
// aren't getting text on the static buttons and labels
|
||||
@@ -2098,7 +2098,7 @@ class cFilePicker {
|
||||
if(party_idx < parties_needed)
|
||||
populate_slot(slot_idx, save_file_mtimes[party_idx].first, save_file_mtimes[party_idx].second, save_files[party_idx]);
|
||||
else
|
||||
empty_slot(slot_idx);
|
||||
empty_slot(party_idx - start_idx);
|
||||
}
|
||||
|
||||
++pages_populated;
|
||||
|
@@ -1079,7 +1079,6 @@ void init_boe(int argc, char* argv[]) {
|
||||
init_tiling();
|
||||
init_snd_tool();
|
||||
|
||||
// see fallback_scale() in winutil.cpp for where the default UI scale is calculated based on screen size
|
||||
adjust_window_mode();
|
||||
init_ui();
|
||||
// If we don't do this now it'll flash white to start with
|
||||
|
@@ -3,11 +3,8 @@
|
||||
#include <boost/filesystem/operations.hpp>
|
||||
#include "keymods.hpp"
|
||||
|
||||
// Measured on 5/23/25. For now, must be re-measured at 1x UI scale whenever preferences change (unless making the window smaller, maybe).
|
||||
short prefs_height = 529;
|
||||
|
||||
// The default scale should be the largest that the user's screen can fit all three
|
||||
// BoE application windows and core dialogs of the main game (because they should probably default to match each other).
|
||||
// BoE application windows (because they should probably default to match each other).
|
||||
double fallback_scale() {
|
||||
static double scale = 0;
|
||||
// Suppress the float comparison warning.
|
||||
@@ -20,7 +17,7 @@ double fallback_scale() {
|
||||
sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
|
||||
|
||||
short max_width = max(boe_width, max(pc_width, scen_width));
|
||||
short max_height = max(prefs_height, max(boe_height, max(pc_height, scen_height))) + getMenubarHeight();
|
||||
short max_height = max(boe_height, max(pc_height, scen_height)) + getMenubarHeight();
|
||||
|
||||
std::vector<double> scale_options = {1.0, 1.5, 2.0, 3.0, 4.0};
|
||||
for(auto it = scale_options.rbegin(); it != scale_options.rend(); ++it){
|
||||
|
Reference in New Issue
Block a user