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1 Commits
Author | SHA1 | Date | |
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f8c475c632 |
2
.github/workflows/scripts/butler_push.sh
vendored
2
.github/workflows/scripts/butler_push.sh
vendored
@@ -25,4 +25,4 @@ unzip butler.zip
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chmod +x ${butler_exe}
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# just a sanity check run (and also helpful in case you're sharing CI logs)
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./${butler_exe} -V
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./${butler_exe} push "build/Blades of Exile/" nqn/blades-of-exile:${release_dir}
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./${butler_exe} push "build/Blades of Exile/" nqn/blades-of-exile:${butler_channel}
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@@ -93,18 +93,16 @@ std::vector<fs::path> all_scen_dirs() {
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// and Itch meta files
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// (designers might want to ship a README.txt)
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fs::path itch_apps_path = scenDir/".."/".."/"itch"/"apps";
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if(fs::is_directory(itch_apps_path)){
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for(fs::directory_iterator app_iter(itch_apps_path); app_iter != fs::directory_iterator(); app_iter++){
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fs::path app = *app_iter;
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for(fs::directory_iterator file_iter(app); file_iter != fs::directory_iterator(); file_iter++){
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fs::path file = *file_iter;
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if(file.extension() == ".boes"){
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scen_dirs.push_back(*app_iter);
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break;
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}else if(file.extension() == ".itch"){
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}else if(file.extension() != ".txt"){
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break;
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}
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for(fs::directory_iterator app_iter(itch_apps_path); app_iter != fs::directory_iterator(); app_iter++){
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fs::path app = *app_iter;
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for(fs::directory_iterator file_iter(app); file_iter != fs::directory_iterator(); file_iter++){
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fs::path file = *file_iter;
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if(file.extension() == ".boes"){
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scen_dirs.push_back(*app_iter);
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break;
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}else if(file.extension() == ".itch"){
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}else if(file.extension() != ".txt"){
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break;
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}
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}
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}
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@@ -122,9 +120,6 @@ fs::path locate_scenario(std::string scen_name, bool allow_unpacked) {
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fs::path scenPath;
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for(fs::path scenDir : all_scen_dirs()){
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// Some possible directories, like the Itch client installation folder, might not exist
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if(!fs::is_directory(scenDir)) continue;
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for(fs::recursive_directory_iterator iter(scenDir); iter != fs::recursive_directory_iterator(); iter++) {
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fs::file_status stat = iter->status();
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std::string fname = iter->path().filename().string().c_str();
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