These were very shoddily put together!
It seems the person who made them never really tried building
the editors or the tests.
Also included here are a couple of minor source changes that are needed
to make the project files build.
This covers only the places where they were used to indicate
a preset selection in constructors.
The usage in qdpict where they're actually passed to the Resource Manager,
as well as the 4-character constants representing file types and creator
codes, are still present.
- Refactor dialog format parameter management to use a single protected control function
- Format parameters "frame" and "frame style" merged
- Colour is now a first-class format parameter (though it still has a separate setter)
- Pointing arrows moved from terscreen to invenbtns
- Target mark moved from trim to invenbtns
- Road pieces moved from trim to fields
- Diagonal pointing arrows added
- trim is now a monochrome image
fix for scrollbar segfaults
* fixes#206
* fixes broken mousewheel scrolling of the scenedit palette
* removed boost threads dependency
* added foundation for further refactoring of the drawing and event handling code: interfaces and drawable manager with layering
* removed a bunch of unneeded redraw calls
* removed some repeated recalculation of effectively constant values (boe.actions)
* removed recalculation of effectively constant scrollbar and button positions (boe.graphics)
Closes#251
- Fix some cases where modes were still referenced by number
- Replace most cases of mode range-comparison with is_out(), is_town(), and/or is_combat()
There could be some minor errors in the replacements.
- Context type (town/out/scen) is now an enum
- Don't expose internals in the header
- Use a state struct to pass things around through the system
- Fix special AFFECT_DEADNESS case for default party selection
- Maybe other bits and pieces?