9b067b62e4
Implement writing of town/outdoors map data to file
2015-01-23 18:21:20 -05:00
ac4441f33e
Implement writing town to XML
2015-01-22 21:36:54 -05:00
5e21b8d4be
Add three more map features to the map parser
2015-01-22 21:36:53 -05:00
6cae5d8bbd
Add rudimentary error messages to the special nodes parser
...
- It tells you the line number, but not the nature of the error
- Unfortunately it can't currently cope with files that don't end in a newline
2015-01-10 19:12:33 -05:00
4db81f1403
Implementation of parsing for the map format (untested)
...
- Some stubs inserted for loading new-format scenario data
2014-12-05 00:50:17 -05:00
7a2a0f93d3
Finally, a working parser!
...
--> At least, it parses the sample file correctly
- I reverted the choice of using a skip parser, because it was failing and I couldn't figure out why. This means there's a lot of *ws where whitespace can go.
- Grammar rearranged a little
2014-12-03 05:03:10 -05:00
d1a8db9b70
Sample nodes file, more semantic actions
...
- Note: This parser is still untested.
2014-12-02 17:07:39 -05:00
01f0a62160
Define a grammar for special node definition files
2014-12-02 15:59:38 -05:00
6f73841764
Schemas for monster, item, and terrain definitions
2014-11-29 03:20:07 -05:00
5d1697c206
Schema for town dialogue
2014-11-28 16:22:33 -05:00
c1c4ce4b5c
Forgot area description rects
2014-11-28 14:41:44 -05:00
d96ef5713b
Move entry and wandering locs to the map data
2014-11-28 14:38:35 -05:00
b64cc7b8c6
Add xml extension
2014-11-28 14:19:26 -05:00
f21ef07111
Formalize schema for town definition file
2014-11-28 14:10:40 -05:00
7d287769ab
CRLF-->LF
2014-11-28 11:57:19 -05:00
Sylae Corell
f443171f7c
Uploading the start of a schema-thing for boes, a new scenario format.
...
git-svn-id: http://openexile.googlecode.com/svn/trunk@172 4ebdad44-0ea0-11de-aab3-ff745001d230
2013-01-25 02:31:25 +00:00