a862c362fb
Switch debug keys for clearing souls
2025-02-27 08:55:56 -05:00
04183c7fbe
Fix summoning exported monsters
2025-02-27 08:55:56 -05:00
bbddbefa99
Debug action: clear trapped souls
2025-02-27 08:55:56 -05:00
f2869494bb
Buffer message when no souls for simulacrum
2025-02-27 08:55:56 -05:00
36a9c237d7
fix pick buttons in simulacrum menu
2025-02-27 08:55:56 -05:00
b200dc2e20
Fix special item Use button
2025-02-23 21:04:32 -05:00
ca8da469e1
Debug give item: try give to active PC. Fix #635
2025-02-23 19:19:42 -05:00
c7ec0e3a85
Debug action: fill active PC's inventory
2025-02-23 19:19:42 -05:00
23adcac665
Debug mode: infinite PC turns
2025-02-23 19:19:42 -05:00
756324ad05
Exclude more invalid indices from damage_target
2025-02-23 19:11:30 -05:00
b505dc5852
Don't double-adjust boom text pos. Fix #127
2025-02-23 19:11:30 -05:00
942442ab26
Refactor: use damage_target() to remove repetitive if-else
2025-02-23 19:11:30 -05:00
3689adcc12
Fix text bar flicker. Fix #602
2025-02-23 19:09:53 -05:00
f92e7abe56
Only redraw textbar when text changes
2025-02-23 19:09:53 -05:00
d4675ed4c7
Refactor text-bar text calculation
2025-02-23 19:09:53 -05:00
6ff155434c
don't access uninitialized sf::Event
2025-02-23 15:09:32 -06:00
32e644b9f5
some actions shouldn't be recorded in every context
2025-02-23 15:09:32 -06:00
f601678f33
replay handle_victory must pass force
2025-02-23 14:09:52 -06:00
13532fe09a
update unused key list
2025-02-23 09:38:26 -06:00
651348cf7e
record debug end scenario
2025-02-23 09:38:25 -06:00
60b178d6e8
Debug action to save out (and keep saving) the log in memory
2025-02-23 09:38:23 -06:00
64702b3a88
support for recording replay in memory
2025-02-23 09:38:22 -06:00
5ee8f91f5d
fix replay show_debug_help
2025-02-23 09:38:22 -06:00
99f3cdc1c4
Fix party invisible outdoors
2025-02-20 20:03:13 -05:00
9bfe8e3f12
-1 is supposed to be no face pic ( #645 )
...
Fix #74
2025-02-20 20:02:56 -05:00
907c459419
Fix another crash on page 2 of spell picker
2025-02-20 20:01:38 -05:00
f80f8a932a
Implement a feature flags system.
...
* Scenarios contain a string map of feature flags. The flag names are the keys, and flag versions are the values, so a typical value might be "fixed" for bug fixes or for evolving features, "V1", "V2", etc.
* The game has a map of flags to lists of supported versions. The game can therefore signal that it supports a legacy behavior for a given feature flag. The last version in the list is considered to be this build version's default behavior.
* When launching a scenario, we check to make sure the game supports the scenario's required versions of its feature flags.
* When launching a replay, we make sure the game supports the feature flags that the version of the game that made the recording did.
Fix #555
Close #591
2025-02-19 22:32:12 -05:00
e61abae720
When party is off-center, draw_party_symbol offset them. Fix #628
2025-02-18 20:41:25 -05:00
dbf5822590
Add hotkey in top-left corner of shop item. Fix #624 ( #630 )
2025-02-18 20:40:36 -05:00
ec06ca4be3
Don't handle arrow keys specially in some modes. Fix #588
2025-02-18 09:37:56 -05:00
c6f06ea862
DRY food/gold maximums. fix #79
2025-02-16 21:41:47 -05:00
cff8200f02
make give/take gold/food DRY
2025-02-16 21:41:47 -05:00
6916752a8a
fix crash when no strings defined
2025-02-16 19:33:58 -06:00
c4e1ff7f0d
Make getting scenario strings DRY
2025-02-16 19:33:52 -06:00
8cff2428a9
DRY advanced town help. Fix #611
2025-02-16 00:02:22 -05:00
78d10987fe
draw scale-aware text onto RenderTextures
2025-02-15 15:16:15 -06:00
8ab451f633
delete unused sf::Text
2025-02-15 15:12:17 -06:00
7383b39e69
Debug action: Preview every dialog layout
2025-02-15 16:04:32 -05:00
cfbb09a008
Merge pull request #587 from NQNStudios:fix-ranged-anim
...
Fix some ranged attack animation bugs
Fix #582
Fix #97
2025-02-15 16:03:51 -05:00
46c102257b
make give_help()'s force_help a bool arg
2025-02-15 11:19:44 -05:00
18a425be0d
cPlayer give_help use bool flag instead of function pointer
2025-02-15 11:19:44 -05:00
576a40b3e1
make give_help() DRY
2025-02-15 11:19:44 -05:00
3a5cc4ead4
catch a replay system do_load edge case crash
2025-02-14 09:54:32 -05:00
a3ddff55aa
add was_replaying to track how the game started
2025-02-14 09:54:32 -05:00
404f364053
recenter camera 1/2way into missile arc if sooner
2025-02-13 09:51:36 -06:00
fa1d9a7442
don't frame active PC when out-of-bounds in ranged anim
2025-02-13 09:50:20 -06:00
ab0eada20d
explosion anims clip within terrain screen
2025-02-13 09:50:13 -06:00
318f430917
clip missiles when they go beyond the ter screen
2025-02-13 09:49:59 -06:00
3188f2ed9b
sensible camera handling for ranged attacks
2025-02-13 09:48:16 -06:00
f94abd3575
Make getting terrain screen rects DRY
2025-02-13 09:47:37 -06:00