Commit Graph

374 Commits

Author SHA1 Message Date
Laurent alonso
e625927a29 graphics: begin to rewrite code to be more simple: - add
a struct Texture to store a sf::Texture and the application's texture sizes,
 - add a texture resources manager and retrieve codes to allow - if needed,
 rescaling startsplash and spidlogo at startup - loading some graphics with
 different resolutions:     buttons, inventory, pcedbuttons, statarea,
 startanim,     startbut, startup, terscreen, textbar, transcript   can be
 used to load high resolution pictures.

Note: currently, render_image and res_image are a mess as Texture and sf:Texture classes
  cohabit :-~
2022-06-30 01:08:48 -04:00
Laurent Alonso(fr)
34d3431e49 Boe Character/Scenario Editor[OsX]: retrieve also PlaySound in the preferences... 2022-06-30 01:08:48 -04:00
Laurent Alonso(fr)
31b433d6c7 BoE Scenario Editor[OSX]: add preferences to define UI scaling... 2022-06-30 01:08:48 -04:00
Laurent Alonso(fr)
6c904f3483 editors, OSX and menu[hack]: try to avoid crashes by postponing the creation of dialogs in the main loop. 2022-06-30 01:08:47 -04:00
3ba6266cd4 Fix editors launching in the top left corner of the screen 2020-02-23 23:29:44 -05:00
7b93726383 Replace 4-character constants with enums
This covers only the places where they were used to indicate
a preset selection in constructors.

The usage in qdpict where they're actually passed to the Resource Manager,
as well as the 4-character constants representing file types and creator
codes, are still present.
2020-02-21 00:16:58 -05:00
43b4379772 Fix Edit Custom Sheets option not working in an unpacked scenario 2020-02-10 08:35:59 -05:00
760a172526 Some style tweaks 2020-02-09 18:24:09 -05:00
deac7b0cb6 Merge pull request #251 from x-qq/fix_scrollbar_segfaults
fix for scrollbar segfaults

* fixes #206
* fixes broken mousewheel scrolling of the scenedit palette
* removed boost threads dependency
* added foundation for further refactoring of the drawing and event handling code: interfaces and drawable manager with layering
* removed a bunch of unneeded redraw calls
* removed some repeated recalculation of effectively constant values (boe.actions)
* removed recalculation of effectively constant scrollbar and button positions (boe.graphics)

Closes #251
2020-02-09 15:55:51 -05:00
335fb87e51 Store custom graphics classifications as symbols instead of integers 2020-02-09 12:10:52 -05:00
7e73a21f5c Add "Add Item" and F1 menu key accelerator on Linux
Patch from @x-qq

Closes #195
2020-02-02 22:38:42 -05:00
c4c201db6e Implement the most important menu key accelerators for Linux
Patch from @x-qq
2020-02-02 21:40:58 -05:00
91da0ed4d0 Update references to the online documentation 2020-02-01 22:28:25 -05:00
f9f4d5671c Factor out the framerate limiter into a class
Patch from @x-qq
2020-02-01 21:03:56 -05:00
3e686cb908 Tweak text colours to be less blindingly bright and closer to the original Mac BoE 2020-02-01 19:55:30 -05:00
5675ab8c71 Add menus to Linux character editor
Patch from @x-qq
2020-02-01 19:55:30 -05:00
1d61d48ec3 Enable UI scaling in the scenario and implement Linux menus
Patch from @x-qq
Addresses #195

Note: UI scaling for the scenario editor still needs some work,
but it's basically functional.
2020-01-28 20:13:24 -05:00
d530abe00b Make use of the new resource manager's purgeable flag 2020-01-26 16:14:39 -05:00
14e2597108 Expose the shared pointer instead of the raw pointer in the resource manager and rewrite the custom sheets list to use a vector instead of manual memory management
In particular, this should fix a segmentation fault in the sound system caused by the resource manager pulling a resource that's in use.
2020-01-26 15:10:57 -05:00
542c037342 Integrate a new resource manager which should have better performance 2020-01-26 11:53:19 -05:00
a5a7f161c8 Remove the init thread from the scenario editor
The reasoning is the same as for the main game.
2020-01-19 15:39:41 -05:00
e4b98a1634 Add a hidden preference to skip the Spiderweb logo at startup
The same preference also skips the scenario editor startup splash
In order to enable that, the scenario editor now loads prefs.
2020-01-19 15:39:41 -05:00
6f96222c37 Remove the 30-item limit in shops 2019-12-02 01:16:34 -05:00
4ad84e6cf8 Missed some when fixing #191 2018-04-07 09:38:13 -04:00
9073063423 Merge branch 'merge_linux' of https://github.com/murlock/cboe 2018-03-03 17:52:59 -05:00
Mark Clark
e70c360e11 Minor fixes to get build working for vs2017 project; 2018-02-25 14:55:13 -05:00
8759aad90a Move Xcode project to a separate tree parallel to src 2018-02-19 02:11:29 -05:00
c21b0b8de7 Fix #155 2018-02-18 16:26:10 -05:00
Michael Bonfils
12c3ce26f8 Fix compilation of linux 2018-02-10 17:08:33 +01:00
Michael Bonfils
d940f2c39d Merge branch 'linux' into merge_linux 2018-02-08 20:36:46 +01:00
beadb49217 Fix scons build
Tested on Mac only, but probably also works on Windows/Linux
2017-09-04 20:45:45 -04:00
4c135e57fa Fix scenario editor build 2017-09-04 20:42:37 -04:00
9c69e006d8 Refactor rendering to use an SFML view for placing the main UI within the overall interface 2017-09-04 14:36:55 -04:00
9d86053817 Fix up MSVC project file for the major reorganization 2017-08-30 00:09:01 -04:00
1f9615d185 Add an info structure for eItemType enum 2017-04-15 02:03:42 -04:00
c2ce2a2cd1 Split up the graphtool files 2017-04-14 15:43:07 -04:00
e98f9381fe Move special node category into the node properties struct 2017-04-14 00:50:38 -04:00
82abdab695 Major code reorganization
This commit only updates the XCode project for the changes.
A later commit each will update it for scons and MSVC.

A few actual changes are mixed in:
- Add a prefix header for a handful of common definitions
- Moved current_cursor into the Cursor class as a static member
- Removed the make_cursor_sword and make_cursor_watch functions
- Include tests in the All target
- Remove redundant -l flags for Common and Common-Party (since they're included in the Link phases anyway)
2017-04-14 00:24:29 -04:00
b624841bea Windows/ScenEd: Enable undo/redo as appropriate 2017-04-12 02:03:47 -04:00
4f91f6a679 Make undo system a little safer, and improve docs 2017-04-11 15:00:22 -04:00
7fc3001245 Confirm before creating a new scenario when one is being edited 2017-02-12 18:27:44 -05:00
683ab805ec Initial framework for scenario editor undo/redo
In addition to the framework, this enables undo/redo of one action - adding a new town
2017-02-12 18:27:01 -05:00
e38053d39f Remove some spurious scenario editor error messages
These errors are all no longer necessary due to the editor loading the entire scenario into memory at the same time
2017-02-12 18:19:29 -05:00
59f2a7b94e Some code cleanup, mainly constants
- Strip out unused constants
- Use const instead of #define
- Remove some obsolete comments
2017-02-12 00:04:53 -05:00
2b8ff52992 Don't cancel adding a special shop entry if the node hasn't been set
(The designer may want to add the entry and then later come back and create the node.)
2017-02-10 12:13:46 -05:00
20ff735d2f Add a Vahnatai PC graphic by "Kelyar-Ihrno" 2017-02-08 16:58:31 -05:00
92ba1e0fb0 Fix "Center" text positioning, and replace it with context-sensitive tooltips 2017-02-07 22:24:28 -05:00
6b857e6e43 Fix some isses with editing outdoor encounters 2017-02-07 22:17:58 -05:00
bc810f9238 Fix warning message when setting a node that doesn't yet exist 2017-02-07 20:09:42 -05:00
61816b7529 Fix inability to set special nodes outdoors 2017-02-07 20:09:15 -05:00