0c0e609a22
use relative format, add links to about-boe
2024-11-16 17:47:58 -06:00
34103067b3
remove emails from about-boe
2024-11-16 17:47:58 -06:00
5c83fad1f9
Generate about-boe.xml dynamically
2024-11-16 17:47:58 -06:00
af2253e5ce
reconfigure about-boe.xml with right alignment convention
2024-11-16 17:47:07 -06:00
8821044705
Rearrange status icon help
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This removes the Normal Speed icon and speculatively replaces it with a Drunk icon
2024-09-10 22:18:59 -04:00
5daf3b10a0
Reorder elements in party help dialog (no substantial changes)
2024-09-10 22:18:59 -04:00
abdf264372
Expose rechargeable flag in the scenario editor
2024-09-10 22:18:59 -04:00
11fae6fd1e
Edit Item Abilities: Rework to use relative positioning (no significant layout changes)
2024-09-10 22:18:59 -04:00
8460bee867
Edit Item Abilities: Reorder elements to roughly match the order they display in
2024-09-10 22:18:59 -04:00
ALONSO Laurent
e36d3f4eb2
locked-door-action.xml: add b and p shortcuts
2023-01-21 22:22:56 -05:00
584ba11a5f
Apply the more advanced scaling options also to the editors
2023-01-21 20:33:28 -05:00
577ff1a405
Don't show an 'other' option for UI scale unless it's actually selected
2023-01-21 20:15:58 -05:00
ALONSO Laurent
dda95397ec
UI scaling: add a different scaling for minimap + add more scaling values...
2023-01-21 19:53:27 -05:00
ALONSO Laurent
26d2328fe7
pc/scenario editor: add a basic preferences's menu.
2023-01-21 19:10:28 -05:00
effc355fe1
Enable the dialogs test in Xcode and fix one dialog that failed
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This also makes the test itself better
2023-01-21 16:36:31 -05:00
492e4b0cf9
Add 10 scenario timers to editor in a stack
2023-01-14 01:26:49 -05:00
2e61c44307
Fix scenario button saying there are no scenario installed even though there are the built-in ones
2023-01-04 20:52:11 -05:00
9356c03cc7
Fix a couple of broken dialogs
2020-12-19 18:12:19 -05:00
81c2a084e3
Allow automatically calculating both the width and height of a text label
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This fixes welcome dialog links triggering when you hit OK in the right place
2020-12-19 18:10:25 -05:00
27f687806f
Implement automatic height calculation for text labels
2020-12-19 17:36:03 -05:00
224e89aabc
New welcome dialog
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Text by @clort81
Links not clickable yet - soon!
2020-02-26 01:48:27 -05:00
7d8fc7fe09
Document the OBoE originals in barrier help dialog
2020-02-26 00:19:23 -05:00
0bb0dc21e5
Neaten barrier help so that everything lines up (only layout changes)
2020-02-26 00:01:06 -05:00
bea852d61f
Reorganize barrier help XML (no functional/layout changes)
2020-02-25 23:44:42 -05:00
093be0d99a
Merge the two scenario selection dialogs
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Now both preset and custom scenarios are joined using the "Start Scenario" button.
Preset scenarios still get special treatment.
2020-02-25 21:08:29 -05:00
c8549ca680
DialogXML: Support <key> in <text> with optional ref=
2020-02-23 23:02:16 -05:00
3a193afb98
Resolve todo notes in spellcast dialog
2020-02-23 22:40:03 -05:00
c65bac2a8f
Implement relative positioning system for DialogXML
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This allows widgets to be positioned relative to other widgets.
Two dialogs have been converted to use relative positioning.
Also fix some issues with calculating the dialog rect.
2020-02-23 22:00:01 -05:00
cd2ab1c16e
Organize edit party dialog definition; no functional or layout changes
2020-02-23 17:29:51 -05:00
9f60f7e378
Implement <key> tag in DialogXML which substitutes a buttons key shortcut into its label
2020-02-21 22:25:48 -05:00
b9d3f2d4f8
Update credits
2020-02-09 18:24:34 -05:00
516d5fff25
Remove references to removed outdoor size limits from the scenario creation dialog
2018-02-18 16:12:25 -05:00
3828b03645
Implement UI scaling option
...
There are still a few minor visual glitches, but it works pretty well
2017-09-04 15:27:00 -04:00
e38053d39f
Remove some spurious scenario editor error messages
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These errors are all no longer necessary due to the editor loading the entire scenario into memory at the same time
2017-02-12 18:19:29 -05:00
3522d11217
Fix incorrect message about scenarios location
2017-01-26 12:25:40 -05:00
8e43ce4347
Add preview button to item/monster edit dialogs
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This shows the monster or item info dialog as it would appear in-game
2017-01-22 11:02:26 -05:00
9aed4b418f
Several small bugfixes
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- Wrong image in generic lever dialog
- Crash in adventure notes dialog
- Incorrect spell costs shown on second page of spellcasting dialog
- Enable messages in "if context" node, but only for legacy scenarios
- Fix recorded dialogue not working
- Fix special items leaking between scenarios
- Fix training dialog
- Fix scenario editor sometimes crashing on scenarios that it wrote itself
2016-09-26 20:23:09 -04:00
59b68dc78d
Remove a mostly-redundant static array
2016-09-15 22:28:44 -04:00
4cbd0d3013
New toolbar buttons for placing boats and horses; replaces the edit boats/horses dialogs
2016-08-25 21:28:42 -04:00
aecbea01a4
Fix incorrect fire barrier icon in help dialog
2015-10-15 15:42:48 -04:00
e2a88873e7
Minor improvement to "save legacy scenario" dialog.
2015-10-12 14:11:54 -04:00
d19880a463
Stop storing preferences and legacy flags in the saved game
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- Nuke global preference variables (they're now fetched with get_xxx_pref whenever needed)
- Nuke magic SDFs that store preferences and other info
- The only preferences now stored in the saved game are those related to difficulty
- play_sound no longer takes an option repeat parameter, but instead takes a delay which will be used if sounds are disabled
- SDF array increased to 350x50
- When saving a legacy scenario, a dialog is shown to remind you to update and to allow you to clear the legacy flag
2015-10-06 22:17:25 -04:00
f8deb48edb
Add keyboard shortcuts to the death dialog and the quit confirm dialogs
2015-10-04 18:47:17 -04:00
5e8530969d
Update Erdos's name in the credits, at his request
2015-10-03 23:56:11 -04:00
d908cdff9c
Tweak Vahnatai PC traits and add Magery item ability
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- Vahnatai no longer have a bonus to mage spells (that's now the Magery item ability)
- Vahnatai XP gain bonus changed
- Fix sliths being noted as resistant to poison (they aren't and never have been)
2015-10-03 23:55:52 -04:00
547e78dc86
Minor fix to about dialog
2015-10-03 12:30:47 -04:00
8b90fa614b
Make stack control a real container instead of a controller
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- Also add framed/outlined attributes to it and to LED groups
2015-10-03 12:30:26 -04:00
b176918dda
DialogXML: Make the frame style format parameter a first-class citizen
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- It's now exposed in the schema with a new attribute, outline, on all elements that accept framed
- It now has four possible values: solid, outset, inset, double. Dashed or dotted may be added later; they're a lot harder.
- Second make scenario dialog uses a custom frame style
2015-10-03 11:13:33 -04:00
8b5396c980
Remove all def-key='enter' in favour of defbtn attribute
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In addition, the default button is finally properly outlined when specified with the defbtn attribute.
(It would also be outlined if specified with def-key='enter'.)
The following preset buttons (available to special nodes) now respond to the enter key:
- "Leave", "Done", "OK"
2015-10-03 03:40:48 -04:00
da58f09fca
All dialogs now use default skin and foreground colour
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(The attributes are still available in the schema though, and will not be removed.)
2015-10-03 03:00:22 -04:00