cb73719af3
Make item abil_data a bit more readable
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A two-element array is an ugly thing to behold
2023-01-06 02:13:46 -05:00
f70f63eead
Update and clean up the Visual Studio 2017 project files
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These were very shoddily put together!
It seems the person who made them never really tried building
the editors or the tests.
Also included here are a couple of minor source changes that are needed
to make the project files build.
2023-01-05 19:29:16 -05:00
e2de459bd3
make include paths absolute within src
2023-01-05 09:28:57 -05:00
d860422c6d
Update to TGUI 0.9.x
2022-12-29 10:18:06 -05:00
5b2561d034
Disable header maps in Xcode 12
2022-07-12 20:35:41 -04:00
x-qq
55a105a0f6
make the game buildable on linux ( #283 )
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- Scons -> python3
- include issues
2022-03-13 15:38:22 -04:00
f14c99f14b
Split out cContainer, cLed, and cLedGroup into their own files
2020-12-21 17:16:15 -05:00
3ba6266cd4
Fix editors launching in the top left corner of the screen
2020-02-23 23:29:44 -05:00
7b93726383
Replace 4-character constants with enums
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This covers only the places where they were used to indicate
a preset selection in constructors.
The usage in qdpict where they're actually passed to the Resource Manager,
as well as the 4-character constants representing file types and creator
codes, are still present.
2020-02-21 00:16:58 -05:00
43b4379772
Fix Edit Custom Sheets option not working in an unpacked scenario
2020-02-10 08:35:59 -05:00
760a172526
Some style tweaks
2020-02-09 18:24:09 -05:00
deac7b0cb6
Merge pull request #251 from x-qq/fix_scrollbar_segfaults
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fix for scrollbar segfaults
* fixes #206
* fixes broken mousewheel scrolling of the scenedit palette
* removed boost threads dependency
* added foundation for further refactoring of the drawing and event handling code: interfaces and drawable manager with layering
* removed a bunch of unneeded redraw calls
* removed some repeated recalculation of effectively constant values (boe.actions)
* removed recalculation of effectively constant scrollbar and button positions (boe.graphics)
Closes #251
2020-02-09 15:55:51 -05:00
335fb87e51
Store custom graphics classifications as symbols instead of integers
2020-02-09 12:10:52 -05:00
7e73a21f5c
Add "Add Item" and F1 menu key accelerator on Linux
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Patch from @x-qq
Closes #195
2020-02-02 22:38:42 -05:00
c4c201db6e
Implement the most important menu key accelerators for Linux
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Patch from @x-qq
2020-02-02 21:40:58 -05:00
91da0ed4d0
Update references to the online documentation
2020-02-01 22:28:25 -05:00
f9f4d5671c
Factor out the framerate limiter into a class
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Patch from @x-qq
2020-02-01 21:03:56 -05:00
3e686cb908
Tweak text colours to be less blindingly bright and closer to the original Mac BoE
2020-02-01 19:55:30 -05:00
5675ab8c71
Add menus to Linux character editor
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Patch from @x-qq
2020-02-01 19:55:30 -05:00
1d61d48ec3
Enable UI scaling in the scenario and implement Linux menus
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Patch from @x-qq
Addresses #195
Note: UI scaling for the scenario editor still needs some work,
but it's basically functional.
2020-01-28 20:13:24 -05:00
d530abe00b
Make use of the new resource manager's purgeable flag
2020-01-26 16:14:39 -05:00
14e2597108
Expose the shared pointer instead of the raw pointer in the resource manager and rewrite the custom sheets list to use a vector instead of manual memory management
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In particular, this should fix a segmentation fault in the sound system caused by the resource manager pulling a resource that's in use.
2020-01-26 15:10:57 -05:00
542c037342
Integrate a new resource manager which should have better performance
2020-01-26 11:53:19 -05:00
a5a7f161c8
Remove the init thread from the scenario editor
...
The reasoning is the same as for the main game.
2020-01-19 15:39:41 -05:00
e4b98a1634
Add a hidden preference to skip the Spiderweb logo at startup
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The same preference also skips the scenario editor startup splash
In order to enable that, the scenario editor now loads prefs.
2020-01-19 15:39:41 -05:00
6f96222c37
Remove the 30-item limit in shops
2019-12-02 01:16:34 -05:00
4ad84e6cf8
Missed some when fixing #191
2018-04-07 09:38:13 -04:00
9073063423
Merge branch 'merge_linux' of https://github.com/murlock/cboe
2018-03-03 17:52:59 -05:00
Mark Clark
e70c360e11
Minor fixes to get build working for vs2017 project;
2018-02-25 14:55:13 -05:00
8759aad90a
Move Xcode project to a separate tree parallel to src
2018-02-19 02:11:29 -05:00
c21b0b8de7
Fix #155
2018-02-18 16:26:10 -05:00
Michael Bonfils
12c3ce26f8
Fix compilation of linux
2018-02-10 17:08:33 +01:00
Michael Bonfils
d940f2c39d
Merge branch 'linux' into merge_linux
2018-02-08 20:36:46 +01:00
beadb49217
Fix scons build
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Tested on Mac only, but probably also works on Windows/Linux
2017-09-04 20:45:45 -04:00
4c135e57fa
Fix scenario editor build
2017-09-04 20:42:37 -04:00
9c69e006d8
Refactor rendering to use an SFML view for placing the main UI within the overall interface
2017-09-04 14:36:55 -04:00
9d86053817
Fix up MSVC project file for the major reorganization
2017-08-30 00:09:01 -04:00
1f9615d185
Add an info structure for eItemType enum
2017-04-15 02:03:42 -04:00
c2ce2a2cd1
Split up the graphtool files
2017-04-14 15:43:07 -04:00
e98f9381fe
Move special node category into the node properties struct
2017-04-14 00:50:38 -04:00
82abdab695
Major code reorganization
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This commit only updates the XCode project for the changes.
A later commit each will update it for scons and MSVC.
A few actual changes are mixed in:
- Add a prefix header for a handful of common definitions
- Moved current_cursor into the Cursor class as a static member
- Removed the make_cursor_sword and make_cursor_watch functions
- Include tests in the All target
- Remove redundant -l flags for Common and Common-Party (since they're included in the Link phases anyway)
2017-04-14 00:24:29 -04:00
b624841bea
Windows/ScenEd: Enable undo/redo as appropriate
2017-04-12 02:03:47 -04:00
4f91f6a679
Make undo system a little safer, and improve docs
2017-04-11 15:00:22 -04:00
7fc3001245
Confirm before creating a new scenario when one is being edited
2017-02-12 18:27:44 -05:00
683ab805ec
Initial framework for scenario editor undo/redo
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In addition to the framework, this enables undo/redo of one action - adding a new town
2017-02-12 18:27:01 -05:00
e38053d39f
Remove some spurious scenario editor error messages
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These errors are all no longer necessary due to the editor loading the entire scenario into memory at the same time
2017-02-12 18:19:29 -05:00
59f2a7b94e
Some code cleanup, mainly constants
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- Strip out unused constants
- Use const instead of #define
- Remove some obsolete comments
2017-02-12 00:04:53 -05:00
2b8ff52992
Don't cancel adding a special shop entry if the node hasn't been set
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(The designer may want to add the entry and then later come back and create the node.)
2017-02-10 12:13:46 -05:00
20ff735d2f
Add a Vahnatai PC graphic by "Kelyar-Ihrno"
2017-02-08 16:58:31 -05:00
92ba1e0fb0
Fix "Center" text positioning, and replace it with context-sensitive tooltips
2017-02-07 22:24:28 -05:00