72ff67ceab
dialogs ignore <error> actions
2025-05-06 15:24:13 -05:00
731dc778b3
Replay crashes when casting spell without choosing target
2025-05-06 15:24:13 -05:00
df0e3cd723
copy constructor and swap() must copy status
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Fix calref#710
2025-05-06 15:24:13 -05:00
d89d149d5b
Skip reading more things for file previews
2025-05-06 15:24:13 -05:00
7359eda202
remove keyboard shortcut that text field typing would trigger
2025-05-06 15:24:13 -05:00
85f49d15ae
fix crash when monster targets PC with field spell
2025-05-06 15:24:13 -05:00
ee4c18332b
New replay crashes in monst_fire_missile
2025-05-06 15:24:13 -05:00
a5254e8818
Merge pull request #697 from NQNStudios/2.0b1-b
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2.0 Beta 1 Pt 2
2025-04-09 19:47:51 -04:00
02f7828a08
map ctrl+f to key_find (which does nothing)
2025-03-30 11:51:15 -05:00
075985caaf
Replays in Fort Talrus (VoDT)
2025-03-30 11:51:15 -05:00
dcf6bb63d8
Fix how fatal errors are recorded
2025-03-30 11:51:15 -05:00
bf6a314433
Fix thrown/missile weapon crash
2025-03-30 11:51:14 -05:00
9e67aa09ce
Fix logic of the 'Newer' autosave indicator
2025-03-30 11:51:14 -05:00
ecf0227cc3
escape should close get-items
2025-03-30 11:51:14 -05:00
d1c2070733
Tighten up the welcome dialog
2025-03-30 11:51:13 -05:00
f0f08ae5a8
Replay test scenarios can be unpacked. Fix #603
2025-03-30 11:51:13 -05:00
c53b53d938
if file browser canceled, don't save replay log
2025-03-30 11:51:13 -05:00
500471bad1
assign escbtn and defbtn appropriately
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Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.
A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00
8af5eb6c38
dialogs can have a button respond to Escape
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I'm planning to make it so the Enter key will never cancel a yes/no dialog. To do this, I'm adding an Escape button to dialogs. So cancel/accept keyboard shortcuts will be predictable and intuitive. Dialogs that require extra confirmation will have a 'really confirm' LED.
2025-03-30 11:51:11 -05:00
8242c1e4bd
replace buffer print which doesn't refresh with LOG()
2025-03-30 11:51:11 -05:00
ecb48faa43
all affirmative buttons on right side. Fix #702
2025-03-30 11:51:11 -05:00
ab952db0cd
note in dialog.xsd for doc file I can't ever find
2025-03-30 11:51:10 -05:00
98debe66fe
Change logic of restart-game confirmation
2025-03-30 11:51:10 -05:00
967ef41ba1
Fix hitbox of special item use button
2025-03-30 11:51:10 -05:00
7cce42ce12
Scenario editor can launch unpacked scenario
2025-03-30 11:51:09 -05:00
fc36dcfd55
another --scenario startup case where repositioning not needed
2025-03-30 11:51:09 -05:00
1ebdb9612c
game feature flags match scenedit feature flags
2025-03-30 11:51:08 -05:00
9ba0a9437f
buffer messages for wrong-context L or b
2025-03-30 11:51:08 -05:00
00c0103616
Alchemy select_pc highlight highest skill
2025-03-30 11:51:08 -05:00
1702f795cf
Lockpicking limit choices to pick-holding PCs
2025-03-30 11:51:07 -05:00
629d92601f
more room for extra info in select-pc dialog
2025-03-30 11:51:07 -05:00
f8061ac1c4
more succint skill hint
2025-03-30 11:51:07 -05:00
650f16bf27
disarm traps highlight skill
2025-03-30 11:51:06 -05:00
f9c05815fc
show skill levels for bash/pick selection, highlight best
2025-03-30 11:51:06 -05:00
b236dead06
1-4 keyboard shortcuts in save picker
2025-03-30 11:51:05 -05:00
1c11810f58
fix crash in string picker search feature
2025-03-30 11:51:05 -05:00
53bb8a6d26
focus the search field when showing
2025-03-30 11:51:05 -05:00
f26a9e9c32
Fix awkwardness of Enter key in string picker
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Search field starts out hidden. When the button is
clicked, the field and other controls appear, and
the button takes over the enter key. Ctrl+Enter
clicks okay (so if search is not opened, either
Enter OR Ctrl+Enter will click okay)
2025-03-30 11:51:04 -05:00
aa029f6bdc
Ctrl+f in text field should not type 'f'
2025-03-30 11:51:04 -05:00
a17f5b1a7c
String picker search field. Fix #701
2025-03-30 11:51:03 -05:00
d10b6e9e15
relativize choose-string.xml
2025-03-30 11:51:02 -05:00
341c285a39
Refactor allows cLedGroup leds to use relative positioning
2025-03-30 11:51:01 -05:00
1a85fc25ae
Give item: more sensible button selection
2025-03-30 11:50:59 -05:00
85baeb454c
When shopping, allow stacking without empty slot
2025-03-19 19:31:33 -05:00
c63bbd96dc
Make cPlayer::give_item() return the reason for failure
2025-03-19 19:31:32 -05:00
599f1030f2
Allow PC to accept item that will stack, even if slots full
2025-03-19 19:31:32 -05:00
cb73d5d7f6
debug give allow overloaded weight
2025-03-19 19:31:31 -05:00
783b19e429
Make all scenarios match VoDT arrow/bolt values
2025-03-19 19:31:31 -05:00
460e821700
ignore autosaves of replay parties
2025-03-19 19:31:30 -05:00
ad53a2e4a3
Make preset arrows and razordisks stack with scenario arrows and razordisks
2025-03-19 19:31:29 -05:00