Fixes:
- For radiate abilities, the pattern was not saved and defaulted to single instead of square on load
- For summon abilities, what to summon was not saved and chance was incorrectly saved
- In its current state, it produces a valid, launchable Mac application package, though one that's not redistributable (relies on system-installed libraries)
- Partial support is already in-place for a Windows build
- Preview terrain step sound when selecting it
- Fix uninitialized start locations
- Fix missing strings in copy files build phase
- Fix mislabelled terrain flag 3 for Call Special When Used
- All resources are now under data/
- Editors and Blades of Exile Base are no longer in Scenario Editor subfolder
- User scenarios are now stored in %APPDATA% / "Application Support"
- Remove staticonhelp.png in favour of placing this information directly in the relevant help dialog definition
- New status icons for enlightenment, magic attract, forcecage, hyperactivity, flight, detect life, firewalk, stealth (replacing the BoA-sourced ones)
- Status icons for fear, drunkenness, charm (none of which are currently implemented as PC status effects)
- Several new icons for specific damage/status terrains
- New icon for light-emitting terrains (only shown in town)
- New icons for diagonal conveyors (even though they're still not implemented in the game)
- Some old icons updated, tweaked, or (in the case of crumbling) replaced
- Many new icons for developer use, including a complete set of letters and digits
- Choose button to select small icon for terrains that call a special node or have no special property (you select from a list of descriptions)
- Replace the Wyrmfire snow set with a snow set by ADoS
- A new wallset by ADoS and a few useful indoor tiles
- Two new large shields by ADoS
- Remove the duplicate mushrooms item graphic
- Bottom buttons now have standardized size of 38x38 (one pixel larger than before in both dimensions)
- Padding in terrain screen is now uniform
- Bottom button help pages now match the actual toolbars
- Bottom buttons are now specified in a flexible way which would allow for easily reordering them or making a new mode toolbar
- Single-frame boom for "weird" damage
- Animated booms for "weird" and ice damage
- Magic now uses blue swirl instead of yellow swirl; yellow swirl is currently unused
- Hiss in female scream sound removed (ADoS)
- Startup music dehissed by extracting it from the Mac resource file (CM) and doing further processing to reduce the hiss (ADoS)
- Sound 99 (formerly a null sound) replaced by sound 60 from the Mac resource file (CM)
- Includes the Python script used to convert extracted 'snd ' resources to WAV
- New space-filling forcecage (possibly not finalized)
- New appearance for pushable stone block
- New red slime monster graphic by ADoS
- Six new item graphics by ADoS
- New bookshelf terrain by ADoS
- Rename unblockable damage to "weird" and special damage to "unblockable"
- Monsters now support immunity to any damage type
- Fix using wrong damage type for bonus damage in PC-on-PC attacks
- Forbid use of unblockable (formerly special) damage by the scenario designer, except in special nodes; if hacked in, it's replaced with weird (formerly unblockable) damage.
- Fix damage amount text in animations (both single-frame booms and fully animated booms)
Changed the following things from weird (formerly unblockable) damage to unblockable (formerly special) damage:
- Starvation
- Debug 'K' command
- Damage from items forcibly ending flight
- Damage from bashing doors