Add UI for scenario init special and hail townsperson special

This commit is contained in:
2015-09-24 10:13:36 -04:00
parent d126beaf1f
commit 249e0e0027
4 changed files with 49 additions and 16 deletions

View File

@@ -7,7 +7,7 @@
<field name='who1' top='104' left='181' width='243' height='47'/>
<field name='who2' top='159' left='181' width='243' height='47'/>
<field name='contact' top='214' left='181' width='243' height='65'/>
<button name='okay' type='regular' top='500' left='395'>OK</button>
<button name='okay' type='regular' top='528' left='395'>OK</button>
<pict type='dlog' num='16' top='8' left='8'/>
<text top='23' left='50' width='372' height='53'>
This is where you can define the various pieces of information the user will see when deciding whether or not to play your scenario.
@@ -36,18 +36,21 @@
<led name='lvl4' state='off' top='339' left='281' width='94'>Very High Level (30+)</led>
</group>
<led name='adjust' top='356' left='50' size='small' width='350'>Adjust difficulty if played by a party stronger than recommended</led>
<text top='379' left='50' width='120' height='14'>Campaign ID:</text>
<field name='cpnid' top='378' left='181' width='100' height='16'/>
<text top='402' left='50' width='400' height='44'>
<text top='379' left='50' width='120' height='14'>Special on Start:</text>
<field name='oninit' top='378' left='181' width='100' height='16'/>
<button name='pickinit' type='large' top='374' left='290'>Create/Edit</button>
<text top='407' left='50' width='120' height='14'>Campaign ID:</text>
<field name='cpnid' top='406' left='181' width='100' height='16'/>
<text top='430' left='50' width='400' height='44'>
If your scenario is part of a campaign of several scenarios,
the ID specified here makes it easy to carry information from one scenario to the next.
It should be the same in each scenario in the series.
</text>
<text top='456' left='50' width='120' height='60'>Default backgrounds:<br/>
<text top='484' left='50' width='120' height='60'>Default backgrounds:<br/>
Set the default patterns to be shown behind the game screen.
</text>
<button name='bg-out' type='tiny' top='456' left='180' width='100'>Outdoors:</button>
<button name='bg-town' type='tiny' top='473' left='180' width='100'>In towns:</button>
<button name='bg-dungeon' type='tiny' top='490' left='180' width='100'>In dungeons:</button>
<button name='bg-fight' type='tiny' top='507' left='180' width='100'>In combat:</button>
<button name='bg-out' type='tiny' top='484' left='180' width='100'>Outdoors:</button>
<button name='bg-town' type='tiny' top='501' left='180' width='100'>In towns:</button>
<button name='bg-dungeon' type='tiny' top='518' left='180' width='100'>In dungeons:</button>
<button name='bg-fight' type='tiny' top='535' left='180' width='100'>In combat:</button>
</dialog>

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@@ -7,8 +7,8 @@
<field name='extra1' top='126' left='221' width='67' height='16'/>
<field name='extra2' top='153' left='221' width='67' height='16'/>
<field name='death' top='298' left='285' width='67' height='16'/>
<field name='sdfx' top='334' left='262' width='39' height='16'/>
<field name='sdfy' top='334' left='310' width='39' height='16'/>
<field name='sdfx' top='362' left='262' width='39' height='16'/>
<field name='sdfy' top='362' left='310' width='39' height='16'/>
<text size='large' top='6' left='50' width='256' height='17'>Townsperson/monster advanced</text>
<text top='28' left='62' width='97' height='15'>Creature type:</text>
<text name='type' top='28' left='162' width='195' height='15'/>
@@ -20,15 +20,21 @@
(-1 for none)
</text>
<button name='editdeath' type='large' top='294' left='360'>Create/Edit</button>
<text top='322' left='25' width='230' height='40'>
<text top='321' left='25' width='247' height='27'>
Number of town special node to call before talking to creature:
(-1 for none)
</text>
<field name='hail' top='326' left='285' width='67' height='16'/>
<button name='edithail' type='large' top='322' left='360'>Create/Edit</button>
<text top='350' left='25' width='230' height='40'>
Stuff done flag creature's life is linked to:
(0 - alive,
1 - dead),
if either is -1, this is ignored.
</text>
<text size='large' top='182' left='9' width='205' height='17'>Creature and special encs.</text>
<button name='okay' type='regular' top='336' left='492'>OK</button>
<button name='cancel' type='regular' def-key='esc' top='336' left='411'>Cancel</button>
<button name='okay' type='regular' top='364' left='492'>OK</button>
<button name='cancel' type='regular' def-key='esc' top='364' left='411'>Cancel</button>
<pict type='dlog' num='16' top='8' left='8'/>
<text top='7' left='317' width='126' height='15'>Creature number:</text>
<text name='num' top='7' left='454' width='50' height='15'/>